RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (Full Version)

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megakyle777 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 2:08:53)

At least you are still not having the same blasted unsolveable lag glitch that stops the game from being playable. YOU CAN STILL PLAY THE GAME.[:@][:@][:@]




DarkLore -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 2:13:00)

Allow me to introduce my newest master! He was fun to earn because his base form had brutal cards that made training take a somewhat short time. Even without X-boosts!




Jmagician -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 2:15:53)

@megakyle: Ditch that computer .-.

@DarkLore: I think he is a very good F2P character.




allenwalker888 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 2:16:19)

I'm out of SG too >.>, I could buy them now but.... I really wanna wait for the new promos >.>!!




megakyle777 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 2:19:30)

Jmagician: Trust me, if I could I would. But events are going on in my life right now that mean I can't get a new one just yet.

Anyway, Dreadfeind seems pretty awesome it seems.




Insane2201 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 2:21:32)

So yeah Dreadfiend is only in the shop? No way to find him outside the shop?




Asuka -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 2:31:51)

Only shop guys.




Jmagician -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 2:38:28)

Guys think about it, there is no evolutionary line with Dread Fiend. If there was any way of getting it in the wild, it would be an evo where Dread Fiend would be SGs only.

@megakyle: Oh I hear you. I have been through those days before.




Megadragonknight -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 2:42:59)

Dreadfiend can never be found in the wild but only at the shop. I like that DF doesn't have evolution otherwise it would be another trouble to train a character to 20 and evolve to legendary. We had a lot of characters to evolve and all have been SG except for Flesh Void. Well, I guess this will help OS to earn more money so they will have enough to complete the gameplay features so in the future we will have more free evolutions and storyline content and the long-awaited Grand Quest!




almanac01 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 4:13:10)

:3




bei4 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 4:50:23)

morning guys.
atm training burn mage and farming gold burn mage is half way to lvl 19




almanac01 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 5:01:03)

Nice one!




Deathknight17 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 5:28:43)

Let the super tanking begin! I got me 3 defends, 1 poison and 1 515 attack. Add that with my rev egg, and I'll be so hard to kill

Just killed a dreadfiend and a drago with my egg, and they were all the same level as me




Megadragonknight -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 6:19:02)

@Deathknight
Nice one! What is your Egg's level and how does your deck work?

@almanac
Congratz!




Deathknight17 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 6:46:39)

Well, my egg is level 9, which is still quite vulnerable, especially when a very offensive character goes first, or decides to attack at 15 energy. As for my cards, I have 3 100 attack, 1 pierce, 1 515 attack, 5 500 defends, 3 515 defends, 1 empower, 2 poison, 1 315 poison, 1 void reflection and 1 MoD. I usually charge to 19, unless I feel threatened by extremely offensive characters, such as perhaps the dreadfiend, BD, witch, HHS etc. Then, by all the charging and redraws, I usually have 3 or more defense cards, and I put those up, and while maintaining defense, I slowly drain my enemy's HPs through DoTs.




Megadragonknight -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 6:55:23)

@DeathKnight
Yeah, and that is the weakness of those characters that are pure offensive but the only way for the pure offensive character to win is DoT and pierce attack with boosts like empower, surge, might. In any case, Rev Egg is a great defensive character against offensive character except for Templar and Founder Champion who have retribution and Blessed Strike. Anyway, nice deck by the way! I am off to dinner, will be back soon.




Agaraoth2 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 7:09:05)

It seems that most of you guys are running low on SG Support OS (if you can)




megakyle777 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 7:20:22)

Above: I will support OS again when my problem is fixed, since there's little point otherwise due to being unable to play. After messing around a little, OS runs REALLY fast even on Medium... UNTIL it occurs. So it's on their end the issue lies. So when that's fixed, I will support OS.





Agaraoth2 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 7:24:26)

@Megakyle on the old engine my pc was flying all matches that weren't duels took less than a minute wish we had a options to disable some features to improve speed.




Megadragonknight -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 7:31:21)

@Agaroath2
I will definitely support OS so then it will be a complete game and then onwards to making it a successful and popular game for everyone to enjoy in their own way.




megakyle777 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 7:36:04)

Agaroth: I agree, that would be ausefull feature. I think a option to turn off card animations both on the card and moving in the air would probably do the trick without making it look bad. But as I said, the game runs fast, but then goes REALLY slow, so I think it may be the code more then the animation. But I know naught of either otherwise I could pin down the issue woulednt I?[:D]




Fallen Crest -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 7:38:05)

I hate lagging out right in the middle of a match -_-




Agaraoth2 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 7:49:31)

Everyone hates lag and i think a options to disable animations and moving backgrounds would help alot.




daichi -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 7:52:59)

Well...when light cards come out, You'll all face my holy wrath.[:D]

Though in my opinion, fire will be the next card packs to come out.

Also the ability to turn down graphics would be amazing, and help with some computer based lag.

but maybe not necessary right now.

Also good morning.[:D]




almanac01 -> RE: =OS= Beta Release Thread 124 - READ THE FIRST POST (5/18/2013 7:54:13)

@Megadragonknight: Thanks! :3
Shaman still aluding me so far. >o>




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