Exploding Penguin -> RE: 2 new bots (5/21/2013 23:50:16)
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@Dark: Energy is the primary way of dealing damage since all other ways of dealing damage got nerfed. EP removal is an essential to tactical play and overall win rates now. This is also why I made the special return energy based off of how much you stole, because energy, like I just stated, plays a humongous factor in both your offensive and defensive capabilities. Healing is very important because there are lots of poison effects now and the only way to cure them is with field medic. You can remove azrael's will by bot in 2v2 if your ally was hit by it. This also applies for stuns. +15 damage is definitely not way too much, fully upgraded yetis are +18 damage. I failed to elaborate, but you can only transfer the effect when using the normal bot attack once because you can only cure an effect with the bot once per fight. The normal attack is reusable for damage, but it will only transfer the previously cured effect the first time. First of all, why can a bot not be an anti-bot? From a certain perspective, azrael's borg and assault bots are much like opposites of each other. This is especially true if I place a defensive buff on myself after being debuffed, the opponent uses azrael's borg, and then I use assault bot afterwards (which normally isn't worth it because the debuff only has 2 turns left). Secondly, it wouldn't be an anti to botanical hazard because there's also venom strike and toxic grenade, which is definitely becoming more popular now.
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