Worldbuilding - June 7th, 2013 (Full Version)

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Mecha Mario -> Worldbuilding - June 7th, 2013 (6/7/2013 14:08:13)

[image]http://imageshack.us/a/img825/9304/nightwraitheddn2011.jpg[/image]

June 07, 2013
Worldbuilding

Greetings EpicDuelists! Unfortunately there is no release today, but I have emerged from the nest of dry erase boards to give you more details about the upcoming war and talk a little about the planning process. It's sometimes challenging to pick what to say and what to hold onto when certain points are still uncertain, but I shall do my best.

[image]http://imageshack.us/a/img703/556/worldmapholographicdns.jpg[/image]

Before The Dread War officially begins, Delta V will be receiving a much-needed facelift. From the Barrens to the Bio Dome, Delta V will be reshaped with the most advanced satellite imaging technology (i.e. drawn better.) with the ability to zoom in on any known region. This will allow quick jumping to individual areas of interest within each region, making navigation much quicker. This quick jumping with be essential for reaching contested areas in the War.

The main focus of the Dread War will be this objective, as seen in the background of the first of many areas of the Dread Plains. This apparatus is the top of a massive control array. What does it control?

[image]http://imageshack.us/a/img12/1171/controlarraydns.jpg[/image]

The Legion or Exile forces that gain and hold control of this structure will find out. Capturing this array will not be quite so simple, however. In order to have the best chance of taking it, you will need to capture surrounding support structures: turrets, shield generators, propaganda speakers, etc... These structures will confer great benefits to those who hold them and will be essential for turning the tide of the Dread War.

[image]http://imageshack.us/a/img28/4827/dreadplainsconceptdns.jpg[/image]

How do you capture these objectives? Battle. You will need to visit the physical location of the objective and queue for battle. Battle victories will award influence, but this time the influence will apply toward the objective's capture bar. Unlike the old Flag system that allows Factions to collect, store, and dump a massive amount of Battle Tokens to secure a flag, these points can only be captured by the collective efforts of all Factions of an alignment. Top Factions will still be honored, but the emphasis will be more on the alignment vs. alignment struggle rather than Faction vs. Faction.

Similar to the Infernal War, everyone will soon be required to choose an alignment. To discourage people from piling on the "winning" team, switching alignment will not be easy so we recommend deciding in advance.


Why Plan?

We want to be very careful with the upcoming Faction War. We have always believed that Factions would be the driving purpose for playing EpicDuel. We've added some features to cultivate conflict among Factions, but it never felt connected. Depositing tokens or firing a cannon at an arbitrary target, while novel at first, never really captured the feeling of all-out war that we wanted to convey. Wars are exciting, but require a tremendous amount of upkeep and preparation.

Our goal with the new war system is to provide ongoing entertainment and excitement for EpicDuelists of all levels and classes, Varium and non-Varium. We want to provide recognition and incentives at the personal, Faction, and alignment levels to motivate everyone to participate. These are lofty goals, but with enough planning, we can deliver a system that meets our criteria and surpasses expectations.

[image]http://imageshack.us/a/img543/3841/boardsdns.jpg[/image]

The boards are full and our heads or packed with ideas. Now all that remains is execution. This will be a War to remember -- Delta V will never be the same!

Tags: War The Dread War Factions Control Legion exile Planning Delta V Map Nightwraith




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