=OS= June 28, 2013: LIVE: Water Card Series! (Full Version)

All Forums >> [Artix Entertainment Games] >> [Oversoul] >> Oversoul General Discussion



Message


Leader -> =OS= June 28, 2013: LIVE: Water Card Series! (6/28/2013 12:26:36)

quote:

LIVE: Water Card Series!

Posted on June 28, 2013 by Nulgath

[image]http://oversoul.artix.com/images/promo/Release33-WaterSeries.jpg[/image]

Game Update v0.8.11
The Water Card Series Deck! 2 New Cards:

  • Water Crash - 500 Piercing Damage
  • Water Spring - Revover 500 Hitpoints over 2 Turns

    Find the hidden grotto to unleash the power of New Rank Up Water Creatures. Both new character ranks ups hold the new water cards!:

  • Quaztk Lord (SG)
  • Water Wing (Free)

    Warlic Game Notes:
    - Card Customization Screen initial loading time has been improved.
    - Refresh has been fixed so that it properly adds a heal to a defense card.
    - Refresh cost has been lowered to 2.
    - Negative damage is now possible in battle. This fixes a desync
    issue with HoT and DoT effects. It is also more fun!
    - Taro's Deck has been adjusted. Power Strikes have been removed and
    replaced with Death Flow and a Neutralize.




  • Jmagician -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/28/2013 12:54:31)

    I would consider this the best release so far since bi-weekly releases. And I don't even play with Water types much.




    Leader -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/28/2013 12:59:42)

    I figured that Water-series release would be one worth waiting for as Water didn't have much to be excited about. I'm glad that Fresh Start was included in the card series too!




    Jmagician -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/28/2013 13:13:36)

    I am also glad that Fresh Start was included because Water isn't such a type that can offer much benefit when abused. It encourages easy going dual type decks and overall makes CC much more interesting.




    necro rouge -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/28/2013 14:35:52)

    QUAZTK LORD!




    Hakunin -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 5:10:59)

    What to say?

    Utter crap.

    Water CC is unusable.
    To be able to make a CC for Water things should have done this way:
    - Remove Refresh or make it 0 cost and make it add defense to healing card. Or as it is written on the card (but not what it actually does) add heal to defense card (for cost of 0), and make a new defense card instead of Healing Spring.
    - remove Fresh Start from the CC. It is utterly useless for Water, but can mean free charges to Neutral, Shadow, or Light, what can use the free charges, AND can use lots of charges from mere 2 cards.
    - redesign ALL water creatures as they are utterly unfunctioning instead of weakening them more by this negative-HP curiosity. Water is far from being strong or even useful at the current stage. Water lacks offensive power, defense cards are just get in the way, and they can't spend their charges in large amounts.

    The only thing that MIGHT get something from Water CC is Quatzk. The rest just stand the question: why is this even in the game?
    Someone pls show me how can Water compete against the previous CCs which resulted in characters throwing 2:1 DoTs on you constantly and finishing you with 500 dmg cards, or something even more effective!




    ValkyrieKnight -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 6:38:49)

    ^^ Hakunin Speaks the truth, I still believe water is pure trash. That 500 piercing is the only thing that'll make them useful, and plenty of them.




    Goma -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 7:18:14)

    okay i have atleast one of every card in the water serie and i don't see fresh start anywhere could someone tell me if there's a diference between countries or something that might explain this?




    TheSage -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 8:41:18)

    quote:

    Water CC is unusable.
    To be able to make a CC for Water things should have done this way:
    - Remove Refresh or make it 0 cost and make it add defense to healing card. Or as it is written on the card (but not what it actually does) add heal to defense card (for cost of 0), and make a new defense card instead of Healing Spring.
    - remove Fresh Start from the CC. It is utterly useless for Water, but can mean free charges to Neutral, Shadow, or Light, what can use the free charges, AND can use lots of charges from mere 2 cards.
    - redesign ALL water creatures as they are utterly unfunctioning instead of weakening them more by this negative-HP curiosity. Water is far from being strong or even useful at the current stage. Water lacks offensive power, defense cards are just get in the way, and they can't spend their charges in large amounts.

    1) Refresh was fixed and does add a heal to a shield card, it costs 2 mana (+3 for the shield) and Water's specialty is Healing over time
    2) Fresh Start is NOT is the CC Pack so i don't know why you are even complaining about it when you obviously don't even have any cards from it.
    3) The negative HP was added to help get a handle on the random HP desyncs and to add to the fun of Overkill.

    Water is a defensive element with a few offensive cards, if your playstyle is not a defensive type then dont use Water plain and simple, but just because its not as offensive as some of the other elements does not make it weak.




    Asuka -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 9:36:06)

    quote:

    - redesign ALL water creatures as they are utterly unfunctioning instead of weakening them more by this negative-HP curiosity. Water is far from being strong or even useful at the current stage. Water lacks offensive power, defense cards are just get in the way, and they can't spend their charges in large amounts.



    Reaaalllyyy? My Water Ogre Shaman says different.

    But it sounds like you personally don't like water and that's okay. Many other people have been waiting for the series and just because this one doesn't fit your desires, doesn't mean it's bad.




    Goma -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 9:40:38)

    thank you Sage i thought it was odd that everyone talked about fresh start in the cc packs




    ValkyrieKnight -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 10:27:00)

    @ Asuka

    No, water just doesn't work, anyone with a decent amount of offensive cards can beat a water character easily, and this isn't including characters with counter/shield cards. Thankfully they added 500 pierce because without it, water is a terrible type.




    kise2 -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 10:30:25)

    Water is actually pretty good now and can beat the higher monsters if played right at least Quaztk Lord is.




    Leader -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 10:30:46)

    The wiki lists Fresh Start as a card available in the series which is why people believe it was, however that's being adjusted now and like Sage said, is NOT available.

    @Hakunin, Water, trash? How would you know that, unless you've done a considerable amount of testing with water and are able to determine water's strengths and weaknesses. An element doesn't automatically become useless compared to other elements just because you dislike it. You have your opinion, and that's fine. If any element were useless, it wouldn't exist. There are a few reasons why Water isn't as popular as say Shadow or Light. One reason is because there aren't as many characters available to play. Water has the 2nd least characters available after Energy,which is why why you don't see both as much. Water is a DEFENSIVE play style that focuses on Healing. Light, which also heals, is not primarily focusing on healing (unlike water) but has a wider pool of characters to select from. Another reason, which includes factors from the previous two, is because nobody really plays Water elements in general, and so nobody really knows key combos or mechanics and what to do in a given situation.




    necro rouge -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 11:12:05)

    Water is my favorite element. I love how it is focused around cost efficiency and HoT healing. whereas other types focus on dealing super high damage is a few turns, water is just about dealing and healing a constant flow of damage. It focuses not as much on saving your mana for a big hit, but rather on spending some mana every turn. Also, empower is the unsung hero-card of water.




    Jmagician -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 11:59:50)

    Sure Water isn't the strongest type out there, but it can be good if used right.

    quote:

    nobody really plays Water elements in general, and so nobody really knows key combos or mechanics and what to do in a given situation.

    This is exactly it. Alexis was my first Master character in OS so I know (or knew lol haven't played with her at all lately) all the strategies involved with her. As a result, I pwned a lot of people, even ones with typically stronger characters. It all comes down to the battle style because Water isn't that bad to be overcome no matter what. There are some characters in this game that just don't stand a chance even with the best strategies, but Water CAN hold its own with a smart mind behind the works.

    quote:

    2) Fresh Start is NOT is the CC Pack so i don't know why you are even complaining about it when you obviously don't even have any cards from it.

    Well he does have the right to complain about it because we all thought it was in the pack. What the hell, why was it a mistake? Here I thought Nulgath has found out about the dual typing stability that is promoted through Fresh Start. Sad we have to see it gone.




    ValkyrieKnight -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 12:07:29)

    You guys are full of it, literally no one ever uses water characters and there's a reason for that. It's not due to "lack of testing" they just never had potential prior to this update so people quickly brushed it off to the side.

    Thunder is great for nonstop card spamming with energizer.
    Fire is great for nonstop high damage output easily able to wipe out shields and poison characters.
    Earth is great for their unblockables + shielding.
    Light is great for their unblockables + damage output with low cost.
    Shadow is great for DOT damage.
    Neutral is....... well Neutral
    Water is great for healing but unlike Light they're not so great with damage and are easily beaten by shield characters, counter characters and high damage characters.




    Jmagician -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 12:10:47)

    Yeah, I'm full of it ._. I guess I should have screened my victories against top tier characters in PvP




    necro rouge -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 12:26:23)

    quote:

    Thunder is great for nonstop card spamming with energizer.

    yes, but it has no defense and it is far too likely to have dead hands. also, there are very few energy characters in the game, so not many uses them.
    quote:

    Fire is great for nonstop high damage output easily able to wipe out shields and poison characters.

    Fire is good because of incinerate, that's it. It is not very cost efficient, and it requires a lot of mana to do that "nonstop damage". It also has the same problem as energy when it somes to defense.
    quote:

    Earth is great for their unblockables + shielding.

    Earth is IMO the strongest element right now. It has a stun that does damage, one of the strongest DoTs in the game(if not THE strongest) along with shields and very potent offense with crush. (6 energy for 8 damage and 2 shield left over is almost too strong.)
    quote:

    Light is great for their unblockables + damage output with low cost.

    Light is great because it has both the strongest healing in the game along with the strongest spammable attack card in the game.
    quote:

    Shadow is great for DOT damage.

    Yes
    quote:

    Neutral is....... well Neutral

    Neutral is what you want it to be. It relies on Timing and energy management more so than the others.
    quote:

    Water is great for healing but unlike Light they're not so great with damage and are easily beaten by shield characters, counter characters and high damage characters.

    Water is pretty much a combination of Energy and light. It has a pretty strong offense with spammable cost efficient cards and fresh start. The heals are better used as a bonus feature.




    Leader -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 12:26:40)

    @ValkyrieKnight, There weren't that many to choose from in the first place. Before yesterday's update, Water had the lowest amount of characters to choose from. Plus, we don't even have Elemental match-up implemented yet. Water will have a huge advantage over Fire and Earth, and with the new 500 Pierce, shouldn't have to worry about shielding characters. Besides, I had a duel with Beck once who used an Ice character, and I was under leveled by a good 4 levels or so and the outcome was close. Also, with the new -HP system, Water has slight advantage over Shadow DoTs in the case that they are not strong enough to prevent the heal from making said water character back to +HP.

    Water isn't generally bad, but may seem "weak", but it's still too early to say. When Tag Battles are out, Water may be important in keeping an ally alive, and may be more strategic than offensive/defensive.




    Andlu -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 12:44:00)

    Now all we need is a Water element crocodile.




    ValkyrieKnight -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 13:03:48)

    For the sake of not engaging in a very lengthy debate I would say that Water would have been a great type had they had access to unblock/countable cards. Like Neutral, if your opponent is spamming CA/Shields you're in deep trouble. I have a level 12 Katana and 14 Water Elemental, Water Elemental is pretty good cause he has 5 500 damage cards and 2 400s but Katana.....she, is unusable against other Master tier characters.

    This also could have been because of Refresh, the trolliest card in the game, or was.




    Jmagician -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 13:43:59)

    quote:

    but Katana.....she, is unusable against other Master tier characters.

    Okay seriously, I am going to screenshot all my battles with her from now on. She is actually one of the best Water types currently.




    ValkyrieKnight -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 14:06:06)

    I win with Sonja, is she a great neutral type?
    I win with Burn Mage, is he a great fire type?
    I win with Stone Assassin, is she a great Earth type?
    Beck won numerous fights with Rat, is that a great Shadow type?

    Listen to your reasoning.




    Jmagician -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 14:18:11)

    @Valkyrie: Actually all those characters are good. My reasoning is sound, I don't understand what you are getting at.




    Page: [1] 2   next >   >>

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.109375