RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (Full Version)

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The Finnish Phoenix -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 11:21:06)

quote:


Then what should I say when spent 20 cc and still no nature's gift?


That's a pain but Stone Wall is Nature's Gift that never expires for just 1 more energy point so it's better and you're not missing out on much imo.




Hakunin -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 11:25:23)

^
Tell me that when I have 100 HP left and 2000 shield when the opponent pierces.

To add: the point was, that after 2 pack whining for a certain card-type not found is lame.




The Finnish Phoenix -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 11:38:38)

The odds of such a situation as you described actually occurring are too low to counteract Nature's Gift's drawback. And I get what you're saying about rarity, I just don't think Nature's Gift is a very good card to CC.




the warden -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 12:37:05)

Hakunin:I wasnt whing................ i got like 5 or 10 packs and i just want the stupid card geez
Mondez: good to know:) im going to have to get more earth cc once i have more gold again




Mondez -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 12:42:52)

Nature's gift is an okay card, but I would rather have the full on healing than pay for it 4 turns later. In a way you basically have to save Nature's Gift as basically emergency last minute health which in a sense is useful, but not necessary in major situations.

I'm good for the rest of Earth CC for now since I have at least doubles for each card. I was incredibly lucky with this pack's CC compared to energy's.




The Stranger -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 13:46:13)

e.e 3 more Cards to finish energy pack and level 16 Dire Monk ..
Is one Super Charged enough ?




BJEBLE -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 14:01:15)

@stranger Yeah one Super Charged is fine, it's a little too costly if there's more than 1 in my opinion.




The Jop -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 14:07:41)

You usually get more damage with only one supercharged anyway since the energy cap is 20. Having two supercharged cards means you can only use one 500 attack at the most.




The Finnish Phoenix -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 14:45:05)

More copies of Super Charged does however increase the likelihood that you'll get one though, which is pretty important for Lightning characters. If you get more than one in the same hand you can always discard it. One should be fine but I've been at my wits end trying to pull a second myself.




The Jop -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 14:52:05)

That's true, but I don't like having useless cards in my deck. I don't put neutral attack cards in non-neutral characters' decks since they become useless if I run out of my 4 neutral energy during the match.




Hakunin -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 16:44:51)

Lvl 16 Pikeman General. This week's project lvling him.

Want it as emblem-character.

Hope noone will ninja me to 20 this! (takes like forever to lvl, so it'd make me very disappointed)


EDIT: seems if the other in PvP right-click pause (can't find another explanation), you gain a free turn after 130-137 seconds. Awful lot still, but a start I think.




friend18 -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 17:08:02)

I run 2 supercharge in my deck... One's not enough.




the warden -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 18:27:41)

level 14 minotaur:) 6 left to legendary:D
BJEBLE: "high fives" race you there lol




BJEBLE -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 18:55:11)

@warden Minotaur is level 14 too!*high five* [;)]




The Finnish Phoenix -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 19:18:13)

quote:


I run 2 supercharge in my deck... One's not enough.


Makes sense, will keep ripping Lightning packs open. :F




The Jop -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 21:57:12)

Whew, I finally leveled my Barbarian to 20 without boosts. That's another free legendary if Nulgath keeps his promise. I'm almost done leveling all the starters, but that was the slowest one by far.




friend18 -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/12/2013 22:29:06)

quote:

Makes sense, will keep ripping Lightning packs open. :F


Yeah. At two, you draw them often enough. It also helps burn some energy, since it's easy to get left with extra energy from energize (unless you use Chain Lightning - but it's either Chain Lightning build or Supercharge build IMO).

Lei Blades/Crossbow with 3 Chain Lightning is killer.




Hakunin -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/13/2013 0:53:49)

quote:

Whew, I finally leveled my Barbarian to 20 without boosts. That's another free legendary if Nulgath keeps his promise


Source?

I don't remember staff promising intro characters gaining legendary evo (although many players hope that).




The Jop -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/13/2013 2:22:13)

Well, then I wasted about 60 hours all together, or something.




clintonian -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/13/2013 2:27:26)

Why wouldn't the starters get a legend form? *looks at lvl 20 blood fiend* although idk how he would make those legends




BJEBLE -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/13/2013 2:29:33)

@the Jop Well you never know, although that kind of mindset might believe us to think every release night:" This is the night that<insert something here> comes out, I can feel it!" And then maybe it doesn't maybe it does, but that is point.You never know.[8D][;)]In other words, I'll be getting some SG tomorrow, time for a bunch of characters.*ding*




Axel459 -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/13/2013 2:58:08)

The only thing I could find with Nulgath being connected to starter characters and legendary evos is this tweet where someone suggested that Belrot the fiend be Blood Void's legendary.

I do hope all the starter characters get a free legendary though since they would be the only characters you can train from apprentice to legendary for free, it would be nice.




kreem -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/13/2013 3:27:35)

The trick to lightning characters is not discarding cards and leaving a lot of wasted E. Points. Bad thing about lightning characters is that you have to either gamble by waiting for a card which can give you an amazing combo or waste a lot of energy or the other strategy: you can play it safe by settling for 3 cards and supercharged or if you don't have super charged in your hand you can use at least 10 energy or all your cards and not have wasted energy playing it safe is better most of the time. I want to get a charged or two so I can use this setup for my volt engineer:1 101 attack, 2 204 attacks, charged and super charged maybe a storm but I already have 3 f them.




clintonian -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/13/2013 3:33:53)

@axel Belrot the fiend would be a nice evo for it without dem purple claws




kreem -> RE: =OS= Beta Release Thread 129 - READ THE FIRST POST (8/13/2013 4:26:04)

I don't think blood fiends and voids are really related to beltrot like fiends.




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