new Battle type: Tag Team (Full Version)

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TheAn6r3 -> new Battle type: Tag Team (9/25/2013 12:31:37)

So, no this isn't exactly like 2v2 before anyone asks.

basically, 2 on a team, and one person will battle while the other is out of screen, so its a little like 1v1 except you can swap positions with your partner as long as you both press a swap button (there will also be a notification saying you partner would like to be tagged in)while the one who isnt fighting regains 5hp a turn until he switches back in. this keeps going till both players die on one team.




Bionic Bear -> RE: new Battle type: Tag Team (9/25/2013 15:05:15)

Huh...that doesn't sound half-bad. Only problem I see is someone waiting three turns for their surgical/bludgeon/sidearm/other to come in play, switch with their partner, use it, and switch back. Take out the 5 hp and swap it with 1 and it should work better. Otherwise, supported.




TheAn6r3 -> RE: new Battle type: Tag Team (9/25/2013 15:37:52)

well, that could be fixed by cooldowns/warm ups being paused while out of battle.




Exploding Penguin -> RE: new Battle type: Tag Team (9/25/2013 18:41:03)

So it's like some unnamed arena games where you have a "team" battle, per say, and when one dies you automatically switch out, or you can switch out if you feel the situation needs it but it costs a turn?




Predator9657 -> RE: new Battle type: Tag Team (9/25/2013 19:46:38)

How exactly will the actual "switch" between the teammates work; who will initiate it, does it have a cooldown/warmup...




Rayman -> RE: new Battle type: Tag Team (9/25/2013 20:12:21)

quote:

but it costs a turn?

Yep.

I think that the switch should have 3 turn warnup and 3 turn cooldown.





Exploding Penguin -> RE: new Battle type: Tag Team (9/25/2013 21:07:00)

sounds like it could possibly overpower low-HP tank/caster builds. Maybe make it so that even if the person switches out if they had poison/frostbite on them it would last its normal duration? Meaning they would take damage from poison even after switching into hiding until the due turns of the poison wore off.




TheAn6r3 -> RE: new Battle type: Tag Team (9/26/2013 11:45:54)

I knew I forgot something to say, Yes the poisons would cancel out the health. So If the poison would take 6Hp off, then they would only lose 1hp because of the healing in the back, but if the healing is more than poison then they wont heal at all.

And yes A cooldown and warmup would be a good idea, I'd say 2.




NavigatorNami -> RE: new Battle type: Tag Team (9/26/2013 13:19:18)

I like this idea but it needs to be fully fleshed out and presented in one post with all the details on how exactly it would work. If we can present a viable, balanced battle mode then there should be no reason they would not implement it. I say this mode should not be tied to juggernaut though. like how juggernauts randomly jump into a 2v2 match, I don't like that and this new mode should not act that way.




Scyze -> RE: new Battle type: Tag Team (9/26/2013 15:03:24)

This idea is basically a 1v1 battle mode with a spectator also participating?
You can have a ridiculously long battle because each turn your partner off screen regains 5HP. So if you want your partner back playing again, you need to press a button so they accept? What if they don't accept because they're doing something else? IS there going to be a (15 second) time limit and if your partner doesn't accept, do you lose your turn?

I am curious how this gets approached by the EpicDuel team but I do have my concerns about this.




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