Exploding Penguin -> RE: Critical hitting doesn't reward rage. (10/4/2013 0:08:13)
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I don't know the numbers, I've tried high support builds and rarely critical ( currently sporting 78+12 ) however when I use my 18 support build people I'll use the actual numbers to show you. So first off, believe it or not, critical chances scale very, very slowly with support. Even with your so-called high support (90 is not high by my standards, it's merely fairly above average. High in my standards would be around 105+), you'll find yourself maybe getting 1 or 2 crits at max per fight, if you're lucky. 7 more support than the opponent is +1% crit chance, up from a base 4%. So supposing you're using your 90, and an average player hosts 41 support (for simplicity), 90-41=49. 49/7 = 7. 7+4 = 11. Your base chances of landing a crit with any attack will be 11%, excluding cores. So supposing with that above-average support your fights last on average 7-8 turns, let's say 8 because I want to use the highest crit chances. The chance you will land 1 crit is (0.89)^8, which (if I counted right because I did this manually using the calculator desktop app which doesn't have an exponential feature) is about 39.366% chance. With your 90 support against a player with 41 support, your chance of landing a single critical hit would be just around 40%, supposing your fights on average have you attacking 8 times. Of course you could significantly increase this chance, my estimates by 7-9% or so if you used cores (I am a poor estimator so don't take my words on that) that increase your crit chance.
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