RE: =ED= January 10th, 2014 - EpicDuel Legends Part 2 (Full Version)

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Zeruphantom -> RE: =ED= January 10th, 2014 - EpicDuel Legends Part 2 (1/17/2014 17:59:02)

I haven't played the game in about 2 months, but I'll log on anyway to see what this release is all about.




Xendran -> RE: =ED= January 10th, 2014 - EpicDuel Legends Part 2 (1/17/2014 18:39:43)

Matchmaking range is dangerous to change because of the very low number of players and the poor player retention rate.

Increase range to make battles easier to get, battles get imbalanced, players get frustrated and leave

or

Decrease range to make the game more balanced, battles become harder to get quickly, players get frustrated and leave

or

Keep the same range to keep things where they are, battles are in between with balance and speed, players see little change happening, players get frustrated and leave




Mother1 -> RE: =ED= January 10th, 2014 - EpicDuel Legends Part 2 (1/17/2014 18:46:46)

@ Xendran

which was why I remember making a suggestion about putting NPC within the battle modes to help keep battle speed reasonable while helping to make fair fights kind of like how the infernal war worked. However It got shot down by players saying "they didn't want NPC as partners"





Xendran -> RE: =ED= January 10th, 2014 - EpicDuel Legends Part 2 (1/17/2014 18:47:48)

The players do not know what they want. They only know what they think they want.




GearzHeadz -> RE: =ED= January 10th, 2014 - EpicDuel Legends Part 2 (1/17/2014 19:22:57)

Someone format the design notes.




edwardvulture -> RE: =ED= January 10th, 2014 - EpicDuel Legends Part 2 (1/17/2014 19:26:53)

Mecha is going to get it.




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