edwardvulture -> RE: the truth (3/24/2014 10:33:35)
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^ amazing sig.... This game used to require more strategy and build making skill to win than what we see today. There were always "anti" builds and really no dominant build. Don't get me wrong, I was thrilled when they removed enhancements, but to me, they made too much balance changes post-Delta. Starting with the removal of agility to +1 Health every time. That is sort of where balance went downhill. A lot of times, the developers simply just didn't release non-varium items that were at the level cap, for example, as a level 33 in maybe Gamma, I only had access to a level 27 armor and a level 30 armor came much later. Actually, even f2's had power gaps. There were the ones that could afford enhancements(syfy, Jari....), and the ones that couldn't(me and a lot of other people). One on one was nearly off-limits for me. At one point, there were nearly no non-varium players at the level cap in at least the US time zone. Omega effectively destroyed the f2p/p2P power gap. quote:
i think i know the reason loosing wasnt that bad in the old days (beta , gamma and a little part of delta) it was mostly because every battle was different , you almost always fought a person with diffrent build and sometimes found an awesome build to try out yourself. Yeah, at least you got to lose in a different way so it doesn't seem repetitive. There were also more players and faster matches where it would be a somewhat rare occasion if you fight the exact same person again. And what Goony said about balance not being that bad is true, there has been worse but the problems we see are multiplied because of the lack of build diversity and there being a superior build that has no exact counters.
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