Remorse -> RE: =ED= March 19th, 2014 - Dread War Chests (3/20/2014 2:38:52)
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@ Mother, The first issue you have may be because of a lack of proper explanation in my thread. But never can you have a time in which you must skip a turn, Remember that only a select few skills (most of which are free costing skills), robot specials and cores are getting a stamina cost. Which means if you run out of stamina their is always the multiple options that can be performed such as all the energy costing skills, providing you have energy, and all the free costing attacks such as striking, gun, aux and basic robot attacks. In a seance Stamina actually gives you more options to do because currently now when you are drained of all your energy as a lot of classes their is not a lot you can do especially because the cores cost energy. Stamina would mean that if you were drained of all you energy you can still use cores providing you have enough stamina so in certain ways their are more options. Yes when you run out of stamina you will be lower on available options but this is no way near as bad as the option reduction from when you run out of energy/drained of all your energy and this is because of the gradual return of stamina per turn meaning these options will eventually open up again especially if you manage stamina well. Which is not the case for a lot of classes who lack decent energy regains who are left to not much at all after running out of energy. Also I would like to point out that yes this feature adds a sort of restriction but, it is a creative restriction. It doesn't stop builds from working it merely forces them to manage their skills costs and actually require them to think of the cost of each attack they will do and how this may restrict them later on. In a seance it actually adds variety and creativity as it may limit dominating builds from being so uncounterable and mindless and actually require them to make some sacrifices such as lowering the level and therefore cost of skills that require stamina simply so they become less restricted in stamina. This may mean that they are forced to stop spamming skill points in once free skills, or suffer the restrictions, as a result builds that didn't spam free costing skills in the first place are now at a higher level and have a better chance of competing therefore increasing variety. And also their are many ways restriction in certain areas are actually lowered, for instance restriction in cores are lowered because if they don't cost energy and rather stamina certain builds and classes will have a higher chance of using cores and therefore less restricted. Yes, stamina adds restrictions however I believe it adds restriction only to where it is required and to provide an increase in variety and creativity and it should actually lower restrictions in other areas in which restrictions need lowering such as cores and energy constraints. Their are also some areas in which new restriction will be very important for class balance. For example tech mages now can actually energy loop effortlessly causing them to have a great advanatge in the current meta, stamina tackles this issue by applying a restriction to the frequency in which they can energy loop and therefore give other classes a chance to compete. However it doesn't stop the tech mages strategy from working at all as they can still use these skills just not loop them as easily and without making sacrifices in other areas. I am interested to see what your feedback will be after reading this, Thanks Remorse.
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