=ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (Full Version)

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WhiteTiger -> =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/21/2014 17:36:05)

quote:

[image]http://epicduel.artix.com/images/icon/Nightwraith_ED-DN_2011.jpg[/image]

March 21, 2014
Patch Notes - 1.6.7 and 8
NEW CHANGES/FEATURES:
  • New Legion and Exile Dread War Chests (alignment specific)
    • Legion and Exile Tanks
    • 10x Dread Bombs/Shells
    • 5x Super Dread Bombs/Shells
    • 3x War Commander Cores
    • 10k Varium
  • New Dread Ammo Depot added to the Dread Plains
    • Sell Super Dread Bombs and Super Dread Shells in small batches
    • Restocks every hour

  • Use the ‘War Notifications’ checkmark in Settings to hide War popups

  • Regional Items Return
    • Dread Destroyer P and E now sold Exile Leader and Admin 10
    • Nautical Nightmares now sold at Big Tuna
    • Barrens Busters now sold at Slayer
    • Overlord Overkills now sold at Overlord Guard
    • Fortune City Slayers now sold at Hank
    • Trainyard Terrors now sold at Naomi
    • Wasteland Wardens now sold at Lawman
    • Bio Busters now sold at Xraal

  • War Objective Interface Improvements
    • Objectives now display current damage range on the map
    • Objective use menu now displays description and your currency

BUGS FIXED:
  • World Dominations and War Hero achievements now awarding correctly
  • Fixed delay glitch in the update of regional war achievement Influence
  • Fixed Limited Quantity Items on Cinderella
    • Carrotic Collider
    • Lagomorph Launcher
    • Bunny Borg
    • Bunny Bane E/P
    • Omega Bunny Borg
    • Carrot Blaster/Impaler
    • Egg Cannon/Laser
    • Carrotic Cannon
    • Lagomorph Laser
  • War Tanks set to Seasonal Rare instead of Battle Drop.
  • Using Concussive shot (or any ability that affected cooldown) against bosses would not put boss skills on cooldown
  • War Bar is now hidden while in player homes to prevent Home Editor toolbar overlap
  • Fixed achievement level up bug, you can now move up multiple tiers of an achievement at once
  • Fixed ‘Stony Tark’ mission item Raw Crystal now equipped to Kraggor.
  • Fixed wall problem in Old Fortune City screen where players would get stuck
  • Fixed an issue preventing you from saving your location in homes
  • Battle damage bubbles are now positioned so they don’t exceed the screen bounds
  • Fixed issues with Doom Snowball, Icy Impaler, Ice Wall and Frozen Breathe on Elite Yeti
  • Fixed an issue where mail recipient names would not add to the interface when sending mail from the Faction Manager or Buddy List
  • Fixed a hairstyle issue, there wasn’t enough room to show the denominator (ex: 100 / 100) when cycling through 3-digit styles

Tags: Nightwraith
Tagged! ~Mecha




Teufel Hunden -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/21/2014 17:51:16)

First comment, and updated now. Also, like the idea of being able to buy bombs




Buffy A. Summers -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/21/2014 20:10:18)

i Can Haz... Bombz?

[:D]

~ Buffy




Lord Nub -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 12:56:38)

Wow...What happened to Legion?




edwardvulture -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 14:12:31)

Have I ever said how good that the re-vamped war is compared to the old one? The last two updates were really good, to be honest much much better than the original dread war that was super confusing and to this day, I still don't get how war captures work.




Ranloth -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 14:22:26)

Did anyone know there was a balance update today too? :p Mid-week update, and I'm guessing more War stuff will come on Friday instead. Until someone posts them on Forum, have a read: http://epicduel.artix.com/gamedesignnotes/169-patch-notes-3778




Calogero -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 14:39:49)

Ironic, the thing they SHOULD mention they didn't mention on the forums at all...
I feel like cursing in a good way, it's about time they did something about the balance and from what I've seen it looks pretty good...

Never thought I'd say this since the start of Omega but, good job devs.
Now to see the effects of these balance updates in game




Ranloth -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 14:43:54)

^ For BMs, you'll still see Energy Parasite being useless. Nice to see them at least attempt to buff it, but it's a bad one and changes very little about the skill.




edwardvulture -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 14:59:57)

lol minimun energy regen...




Calogero -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 15:18:07)

I've Always seen the Parasite Balanced, just looks weak due to stronger stuff being out there.
Also, now that the Other Energy drainers and stuff got a bit of a nerf ( Still waiting for that Bludgeon nerf though )
BM's actualy stand a chance against all those energy controlers




Ranloth -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 15:21:56)

I only see the pitiful damage to be an issue. I have no idea how it even works, but hitting low 100's on glass cannons can be frustrating. The guaranteed 50 damage is great on tanks though, where you'd be sure to hit 30 damage otherwise.




toopygoo -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 15:40:50)

the bug fixes just made strngthworth more, as heal looping is less likely... it just erally bothers me how much reliance everyone has on strength and so much less on other stats... :/




kosmo -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 16:04:36)

Devs, all you need to do is nerfing legendary ranks on primary from 3 to 2 each point, until you dont decide to fix this dont even boder fixing skills, it s not enought, it will only proove even more where the real problem is.




Ranloth -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 16:17:31)

Y'know, not everyone is Lvl 40 and balance changes aren't done for those players only. I get the fact the Legendary Mode is seriously broken, but not bothering fixing skills (for everyone), because Legendary Mode should take priority (minority) isn't right. Both should be done, as long as the overall balance is somewhat stable enough to last a week or so.




kosmo -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 16:46:40)

Your right, these changes are correct for lower levels. But players with ranks will win even easier now, I made a few battles with bh and not even energy drain and hetchilling rush can work against it anymore, it s basically counterless, you dont make balance if it mess the game for other players y'know...




Ranloth -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 16:50:33)

It ends up being preferences, in terms of our opinions. Both should be done, but if Devs consider the Legendary Mode as balanced, then it's better just to release normal balance fixes rather than hope for something that never happen...

But it needs to be fixed soon, seriously.




kosmo -> RE: =ED= March 21st, 2014 - Patch Notes - 1.6.7/1.6.8 (3/26/2014 16:55:26)

They have no intention to fix ranks, there would be no priority since it takes nothing to fix a number, they just wanted to make it this way so players can get competitive fast.




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