Patch Notes - 1.6.9 - March 26th, 2014 (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> EpicDuel Design Notes and Announcements



Message


Mecha Mario -> Patch Notes - 1.6.9 - March 26th, 2014 (3/26/2014 19:14:37)

[image]http://epicduel.artix.com/images/icon/ED_Web_Avatar_RabbleFroth.png[/image]

March 26, 2014
Patch Notes - 1.6.9
[img]http://cms.battleon.com/ed/images/youtube_ed_dns.jpg[/img]
Still confused about the war mechanics? Check out this new video narrated by the one and only Titan!

BALANCE CHANGES:
  • Hatchling Rush
    • This skill has been generally a bit too strong with a high debuff and full damage. We're bringing these down a bit to make it more manageable.
    • Damage lowered from 100% to 85% strike damage
    • Healing reduction lowered from 50% to 40%
  • Necrosis
    • In comparison to other defense debuffs, this skill was simply providing too much reduction for little cost.
    • Defense and Resistance debuff reduced
    • At level 40, final round reduction lowered from 130 to 102
  • Azrael's Will
    • While Azrael's Will provides a very strong effect, the energy cost was causing it to be underused.
    • Energy cost reduced from 200 to 175
  • Azrael's Torment
    • Energy cost reduced from 150 to 140


  • While we want energy management and manipulation to be an important aspect of battle, it is still more of a focus in battle than we intend. This, coupled with effective heal looping led us to make a number of changes to energy skills, mainly increased cooldowns for no-cost skills and lowered drain effects.
  • Fireball
    • Since Blood Mages tend to have a tougher time regenerating energy as the battle goes on, we lowered the cost of their main attacks to compensate.
    • Energy cost lowered by 10 at all levels
  • Plasma Cannon
    • See Fireball
    • Energy cost lowered by 10 at all levels
  • Battery Backup
    • Cooldown increased from 4 to 5 turns
  • Assimilation
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 10 at all levels
  • Static Grenade
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 10 at all levels
  • Static Smash
    • Cooldown increased from 3 to 4 turns
    • Energy drain lowered by 3% at all levels
    • Energy gain increased to 80% from 75% of the amount drained
  • Static Charge
    • Cooldown increased from 3 to 4 turns
  • EMP Grenade
    • Energy drain reduced by 10 at all levels
  • Atom Smasher
    • Energy drain reduced by 3% at all levels
  • Energy Parasite
    • Added a minimum gain of 10 Energy per turn
Tags: Rabblefroth Patch Notes




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
9.399414E-02