Blood Mage idea (Full Version)

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The berserker killer -> Blood Mage idea (4/3/2014 15:54:48)

Just wondering how you guys feel about this. I have never been a bloodmage but from what I read it was made to be "The perfect melee class". However it is not so far. I wonder how you guys would feel if two things happened.

1) Making the Blood Mage Skill Fireball not a Staff Requirement? To me it seems as if ED is trying to get more skills used that have been "Underused" and this is one of them.

2) I love the idea of Parasite but what if the amount of mp that it takes becomes Fixed, meaning the same throughout the amount of support you have, and let the Level of Parasite that the player has decide how much Mana he or she gets back.

I would appreciate your feedback everyone.

--Ghost God--




kosmo -> RE: Blood Mage idea (4/3/2014 15:59:15)

Bm already is the perfect class, you have proofs in faction xD




The berserker killer -> RE: Blood Mage idea (4/3/2014 16:10:08)

I guess that's a true statement. But Krepax's build is one out of a million that works. There are only 2 good builds for blood mage right now that are effective. Krepax's build, Nemesis' build. I would just love to see more variety.




kosmo -> RE: Blood Mage idea (4/3/2014 16:22:36)

That s because there are no bm s.There are op builds that noone made yet, for many classes, but people won t take the risk of working out their own builds, because of the cost of class change, so we see half ed population using the same build that in most of cases doesn t even fit the player personal style.




The berserker killer -> RE: Blood Mage idea (4/3/2014 16:28:17)

True, the cost to change class is too damn high!




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