Xendran -> RE: Quality for quantity. A fair trade? (4/21/2014 3:51:22)
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Honestly, the class revamps i posted are a good example of Imbalanced but enjoyable. They were designed to work with the current broken mechanics so they are inherently imbalanced, but it's less obvious and less frustrating when something is overtuned when things are so unique and different from eachother that battles feel fresh, and the overtuned builds aren't to the extreme of becoming the only ones used. Getting killed by a seemingly overpowered build occasionally is not even close to the same experience as being bombarded by the same overpowered builds nearly every single time you battle, especially when those builds are extremely simple to use like the strength builds we have now. Sometimes you even enjoy getting stomped by a seemingly overpowered build if it required them to do things you never thought of or expected, or use the mechanics in interesting and esoteric ways. It makes you think more about the possibilities of the combat system. The first time you experienced a heal loop, you probably were a bit annoyed but also had a feeling of "Wow, that's clever".... until heal looping started being seen 24/7 and became easier to do. Then it just got annoying and made you not want to enter battles. It also builds toxic player mindsets, because when you have an extremely powerful build with a very high win rate, you start to attribute it to your own cleverness and skill, even if it's an abuse of obviously broken mechanics. This starts bringing in the idea that if something kills you, ESPECIALLY if it kills you easily, it must be overpowered and broken because only something overpowered could possibly beat your build and skill. This is damaging to the game. This is not to say these players are not skilled, but it skews their view of the balance. A good indicator of whether somebody has a skewed perspective on balance is whether or not they are willing to point out overpowered mechanics of their own class, and have the most input about the balance of their own class. People always tell me that i suggest nerfs for other classes to that mages can remain suprerior because I'm a native Tech Mage and returned to the class, but in reality mage is the class i criticize the most, because i have experienced it so much that i can see just how broken the mechanics truly are. Most players who are commenting about the balance of other classes usually have not actually experienced these other classes for enough time to actually determine the impact that their suggested balance changes would have on the meta of that class, and this is also a problem that arises in actual balance updates from the developers not having enough experience battling actual players of their game rather than internal testers. A good equivelant to the strength build of EpicDuel is the Giantdad of dark souls. The difference being, however, is that while a giantdad is very effective against inexperienced players, an experienced player will absolutely obliterate a giantdad player by taking advantage of the mechanics that giantdads are not using. The equivelant to this would be bludgeon spam mages being beaten out by builds that make clever use of other skills, but this is currently not the case. The ONLY build that beats them with clever use of other skills is literally just a modified version of the same build that adds fire scythe, malfunction, and raises support to 26 to gain a bit of extra rage when using Necrosis and bring scythe to level 2. Every other build that beats them just uses hard counters like hybrid armor, rather than ways to work around the other builds shortcomings (of which it has close to none).
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