Ranloth -> Dread War 2.0 - first impressions? (4/20/2014 5:34:45)
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We've had a taste of the new War, in the Dread Plains. Few bugs at first, which have slowed Legion down and gave Exiles quite an advantage, resulting in Exiles winning. Rest assured, there's handful of other regions, where the Legion (Legionnaires?) can get back at Exiles. Plenty of features from previous Wars have been returned too. Bombs have been returned as drops, but also in small quantities at the War Depot. Although, having buyable bombs gives the impression that all you need to fight is money, just like in the real wars, where money can get you more and give you an advantage. Might be unfair on those who work hard, or perhaps it is. It's opinionated. Then there are Bombs giving you Influence, instead of PvP. It also gives factions a massive advantage, especially ones with Varium. PvP gives no Influence, so it's all about the Bombs. This turns the War (not the game) into P2W one, although, linking to the above paragraph, it somewhat makes sense. And lastly, scalable Turrets, which spice up the gameplay. Different effects at different HP, and targetting a specific one may result in a big advantage later on in the War. Albeit simple to know which one to attack, not everyone is aware*, and the opposite alignment may also do the same and stop you from doing what you want to do. Done with the facts. Now onto some opinions / feedback. Do you prefer War 2.0 over 1.0? - No Influence from battles, but the Bombs only.
- Slightly less focused on PvP, for higher Influence gain, thanks to Bombs. (easier to upgrade the Regional cheevos).
Does the War need a bigger incentive, than the current rewards? (10K Credits, 10 Arcade Tokens, Physical/Energy Battlegear) - More missions, to give this War a purpose.
- More rewards to choose from. (such as?)
- Exclusive alignment rewards that no one can get. (small part of the map, etc.).
Should there be an alternative to PvP, to get Bombs? (apart from Varium) - NPCs around your level, which could drop Bombs at a lower rate (than 1v1) as long as you get rewards from them (to prevent abuse of low level NPCs).
- Having special Turrets that could use Credits directly - not Varium - to deal (consistent) damage to the Shield, and vice versa - just like the old Turrets did before they were removed from ED.
Should PvP get more emphasis, over buying your way through? - Bringing Influence back to PvP, which slightly devalues buying Bombs with Varium and paying your way to the top.
- Having two LBs, one for Bombs and other for pure PvP - so players won't, again, buy their way to the top (and War Hero exclusive to PvP LB only).
- PvP Influence could be boosted, due to being in the War period and naturally granting more Influence.
Anything else you want to add? - You do not need to follow these questions. They are just to start off the discussion.
* There could be more War Tutorials. Players would know if they read the descriptions properly, but some don't bother. Forced tutorial, like at the beginning of the game, could fix this.
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