Seteriel -> RE: Balance Updates or Other Updates (4/22/2014 3:36:33)
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The question would be: what is meant with "balance" ? Nerfing all classes down so that noone can play... this would not be my sense of "balance". Nerfing many classes down so that only 1 class stands isn't either. The balance i seek would be: strategy and diversity. Diversity: At the moment we have technically the majority of players with 2-3 builds and a handful of skills and items - plus some players trying to modify them with more skills and different items for some variety. If the game had double or triple the amount of skills available for the basic classes, plus some additional skills for legendary ranks, no matter if they all were completely "balanced" or not, the game would live more diversity, which would allow to find more counters to the OP builds - which could be a balance in itself. Also a point is that there are not enough cores - not counting uniques/rares, there are 4-5 passive cores for weapons and 6 passives for armors ; with 1 active core for either gun class, 2 actives for armors and the fixed Hatchling Rush + 5 cores for primaries (i'm only counting "truely" different cores, i.e. Meteor and Plasma Meteor are "different" because of damage type, but Bacon Breath and Bacon Rain are not as they only differ in animation). Strategy is tied to diversity - diversity of more skills/cores brings more counters to OP builds brings more builds in general brings more thinking how to beat a build brings strategy. And the real balance part: match making. This has been discussed so much that i don't go at it - i don't have any new points to add to the topic. So: i'm for "balance" updates over the next months, as war payments should keep the servers running - around Halloween, Thanksgiving, Winter seasons may appear new achievements/items.
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