Personally I feel like the removal of passives has taken away a tremendous aspect from EpicDuel. Dynamic skills such as Reroute and Bloodlust made the classes more strategic and unique from each other. It spiced up PvP and made it so that there was no significantly reliable skill that you could use to loop. The most significant example of this nowadays is the Heal looping TLM/TM. Originally they would have to play it carefully and strategically trying to stay alive and stack up on energy; it was a dynamic aspect that I grew to love. Now you can go into a battle and TLM/TM's can basically heal loop infinitely, causing the battle to be a battle for Energy instead of HP. (Capping the amount of times that this skill is used isn't what I'm recommending; I'm proposing a revival to passives.)
Does anyone else feel this?
(Topic is under balance since it is most applicable to this topic.)
~Chronocide
xzkamityx -> RE: Passives (7/1/2014 9:57:38)
full support but I doub the devs would do that seeing as they put a lot of time into the passive to actives project. Alos things would be unbalanced as the cores would cost energy, unless they change that back too, and also some of the cores like generator
Teserve -> RE: Passives (7/2/2014 14:34:38)
Passives are never coming back. Or if they do, it will be a looooooooooong time before they do.