Exploding Penguin -> RE: Stamina Points: Precise Overview (8/17/2014 2:45:13)
|
Took a while for me to get to this cause for some unknown reason, I felt like avoiding checking this thread out. Upon reading it, however, I was quite refreshed cause IMO it's a great suggestion. Here's why I think so: Free-cost skills are pretty much entirely cooldown-based. This makes for extremely monotonous fights because I literally know exactly what my opponent is going to do every 5 turns...battery backup. I also know that pretty much every 4th turn they'll assimilate. The MAIN reason why I support this though, is because energy flow is currently a humongous factor in the current meta, making control of it an essential factor in winning fights. With a new resource like the suggested stamina bar which regenerates itself, people can play more strategically by managing it, but that's not the best part. The best part is that there could be future skills/cores made which will affect stamina, therefore affecting energy flow control and further developing how intricate battles are and opening up limitless possibilities in strategic play. Right now my BM build focuses on managing the energy flow of the battle extremely well, but if stamina were to be implemented and some skills/cores which alter stamina flow are made, then I could entirely modify my build to control stamina as a resource rather than energy as one, which would have its own perks and drawbacks compared to the alternative. Or, rather than having complete control of one or the either, I could create a build which controls a bit of both and creates a juggling act. Balancing this would probably be a huge task but implementing it would probably be more notable of a change to battle mechanics than what Gamma has done. Robots and focus changed a huge portion of the meta and made it way more fun for the most part, and I don't doubt implementing a new resource like stamina would change it even more than the introduction of focus builds did. The possibilities of different strategies, builds, and core combinations should stamina ever come into existence in the game are endless.
|
|
|
|