Thylek Shran -> Reasons why HPs and Strenght are OPed (8/20/2014 22:01:08)
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In the past we had Agility. It worked pretty well to balance HPs vs defenses. However it got removed with Omega. Maybe we do not need Agility anymore as there also is the scaled stat system which has the effect that it does get less efficient to invest into stats at around 56 and 86 stat points per category. Agility + Scaled Stats worked well together but now that one of them got removed we experience unbalance regarding the Health Point counterpart. HPs became overpowered and builds around 1500 HPs combined with 85+ Strenght belong to the most powerfull as Strike can be used every turn and because most of the Cores improve with Strenght. Even Cores that regenerate Energy Points. If the scaled stat system does get removed, stats above 56 get more powerfull compared to Health Points. Another factor that could be changed is the ammount of HP per level. Atm it changes from 12 to 13 HPs each character level to an average of 12.5 HP per level. It would be simple to reduce this ammount to an equal number for each level (12, 11,..). Lowering this would increase the power of stats. An addition from 2014-08-27: We now have the situation that stats get scaled down with an increasing ammount of stat points while HPs dont get scaled down at higher values which was the effect of Agility. This does mean that the scaled skill system should be removed OR that Agility should be reintroduced because builds with high HPs have an unfair advantage because of this now especially when using unblockable skills and cores that can compensate low dex and tech (blocks and deflections). Skills like Poison and Massacre.
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