DeathGuard -> RE: The dread aux core improvement suggestion (8/23/2014 0:51:39)
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quote:
It's an auxiliary weapon so of course it'll probably hit more, but building actual damage on your aux through support investment is nowhere near worth it in the current meta. Therefore, most people's extra enhancement points go into strength if they're building a tank or focus build and the aux damage barely is higher than strike/gun damage. @Deathguard: IMO it's not worth it at all. It's nowhere near energy-efficient and the bonus damage is extremely unnoticeable, and can really only be used in a few situations effectively, in which case another alternative which costs about the same energy would be safer (bludgeon, for example, which is extremely energy efficient and doesn't put your aux into CD). Investing in support doesn't affects the damage done by the core. That's a plus from other offensive cores like Meteor that do bases its damage from your strength and adds a +10% damage. The damage will not change if you have or you don't have medium/high support . I have seen TMs use the core with 20 support and they are actually approachings its potential. That core has killed me several times with people with that low amount of support, not due to their base damage but due to the bonus damage(and if you're wondering I don't use a high HP build). That's the problem. This core wasn't intended to be suitable for all the builds and against all the builds. Cores were introduced for strategical purposes and if you think it is necessary to use 100 energy to do more damage, you use it. If you found it weak, don't use it. Many players have ranted about Lionhart's Bot effect being weak but others have found it as their win factor. It comes down to own experiences. quote:
Supported. if we had more cores like this one it would help counter a lot of those high HP builds that most would need luck to otherwise counter. Another of the main problems because of why the core supposedly needs to be buffed. As I said to Exploding Penguin, the core wasn't intended to be suitable against all the builds. It works like a charm on high hp builds, but on medium high hp builds, it deals less damage. That's a price high hp builds pay for spamming an offensive stat and lowering their defenses also. If the core was buffed to affect the medium high builds more, the affected builds would be the high hp builds. Lets say the 10% goes on effect, that would be a slap to high hp builds and then they would request a nerf to this core and as other suggestions, it will turn into a cycle of buffing and nerfing. The core is balanced. It deals reasonable bonus damage and I doubt it will be changed since it could affect the damage done to other builds. Other thing I would like to point out is that there's no neccessity of buffing a core if it is just to counter a specific build. The consequences for this decisions may make the balance become worser than players claim to be currently.
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