Lord Machaar -> RE: =ED= February 13th, 2015 - Heartbreaker Saga 2 Part 1 (2/15/2015 7:41:37)
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@Dragonnightwolf: While I have to agree with you in most of what you said, players should remain calm under all circumstances, to provide constructive criticism instead of going crazy here. But, I have to point something here, when you said that ED is unique in some aspects, which you can't find in other AE games, what I can add is: ED is also old, while reading "Titan Answers", he mentioned that he started ED as a college project in 2006, so in total, this game is 9 years old. Pretty much older than some of its players. Well, let's say that the game actually started in 2009 - 8, those are still a good 6 - 7 years, and mate, that's not a short period. With that being said, the game should evolve with time, it did in some "Minor, we can't see and we can't notice" things, but hey, looks matter, sure changing server, less lag, better animations, revamped map, etc... etc.. But those are "Cosmetics" sure they matter but for a short amount of time, because players, in the end, won't play for "Cosmetics", they will play for features. Anyways to give an example, balance for instance, this is an isolated topic of the game, unique with its own "Server" and "Testers" and tools such as "Balance tracker". When I say that balance is not like any other feature of the game, I mean that everything that should be added to the game, be it cores, weapons, new areas, mission chains... etc... etc... should be coded by whether Titan or Rabblefroth, or both. But when I talk about "Balance", it's mainly controlled by testers, let's say for one week, the 6 testers we have, which one or two of them is actually testing the game, came out with a conclusion, it 's mainly an EDIT to past values, for "example dropping % of life steal of X skill for example from 25% to 20%", so I don't think doing patchnotes, and changing values of some stats is as harder as creating a core, yet what is hard is finding which value to tweak, what is wrong, which mainly the testers job to do. Yet.... When having a nice lil-chat with a funny mate here, he said: Evolve Or Die. Pointing at me. Did the game evolve? Before even asking their players to evolve? If the game evolves, players will evolve. @Squrwogrona: I can't agree more with you, the fact that this update for example sucks, is simple. Why it sucks? Check ED Balance section, Check ED suggestions section, Check ED bugs section. We can't post every time, every second, our past problems, some of them as @Squeworgrona stated, are long to explain. So repeating same thing, over and over and over and over and over and over for 3 - 4 - 5 months is a bit tiring. When you post a highly detailed facts about a certain problem which will not be fixed, because according tp devs it's a small thing for them, yet Titand and NW still didn't change, they are still thinking they are the smart ones here, their ideas who are the best and should be implemented, other ideas of players are minor ideas, because players are not smart as them. Well you can already see the result, and yes please don't tell me some suggestions have been implemented like, hey there is a rock near OZ which is a bit point, if I typed /Die with my character, It might hurt me, please change the shape of that rock to be a bit roundy. There are many types of suggestions, some of them are important to players, but not so important to devs, well who is going to play the game, players or devs?
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