=ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (Full Version)

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Battle Elf -> =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (2/27/2015 14:59:32)

quote:

[image]http://epicduel.artix.com/images/icon/ED_Web_Avatar_RabbleFroth.png[/image]

February 27th, 2015
Patch Notes - 1.6.40
[image]http://cms.battleon.com/ed/images/Epic_Duel_Dage_the_Evil_2-27-2015_DN.jpg[/image]

NEW CHANGES/FEATURES:
  • New Dage the Evil Limited Quantity weapons
    • Caladbolg P/E
    • Zealith Reavers P/E

BUGS FIXED
  • Fixed an issue with the Daily Code Champion Achievement

Tags: Rabblefroth Patch Notes


The balance section of the DN's can be found here! ~Battle Elf




Lord Machaar -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (2/27/2015 15:13:37)

- On new loot (swords):
Cool style, but not interested, not sure about other players but sorry my inventory can't hold up another useless gear in terms of balance.

- On balance:

-Just from reading

Ranks weren't touched.
TLMs were nerfed so bad, but we should admit that BM was a good match up before this update, so BMs should've been nerfed also, otherwise they will rise as an OP class, which leads to more and more balance problems, yet what we see now is TMs ruling, not sure if skill trees revamp of other classes is the reason, because players are still getting used to them or revamping skill trees is actually working as a nerfing/buffing method.

- After 50 - 60 battles of testing:
Jokes, I thought they were joking, april fools or something, but I remembered it's february. Beside the toxic grenade nerf which was an okay move but for the rest, if what some members of the ED team is saying (which they think they are but they are not), devs are working constantly on balance, after what I read on these patchnotes:
If what members of ED team say is true, devs are working constantly on balance, using simple math, last patchnote was like in december 5th, which means almost for 3 months of constantly thinking about balance they come up with this. and sincerely these balance changes suck for reasons:
1- It's whether they are lieing. And all they do is procrastinating, which means they started thinking about these balance chages this morning.
2- Devs have no idea whatsover about what balance is, since it serves a good purpose which is hiding the fact that some ¨promos are op, yet we don't blame them because the game is already imbalanced.

For more details why this patchnote sucks check my reply in the ED balance section one, it's more detailed.




romanu -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (2/27/2015 15:32:45)

Balance changes are not great but not that bad either.



If Bounty hunters din't use poison builds much, now they will use even less. Shadow arts should get energy cost reduction not just bonus defense.

The mercenary should be better with energy now, but what about Bounty hunter?


The good changes: TLM poison, mercenary, bots damage.




CodexC -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (2/27/2015 23:17:24)

Hi all, just wanted to share my thoughts on the changes to TLM,

I'm actually a little bit upset with the changes to TLM, while I think the poison nerf was fair, I disagree with the fact I need to waste extra points into Field commander and stun grenade (two of which are grossly under powered, and hardly utilized in anything but casual play) in order to access the core skills of Battery backup, toxic grenade, or surgical strike. I think if the ED team decided that we should be using these skills more, they should buff them enough to be competitive, not force us to put 1 point into it and then almost never use it. If anyone wants a follow up as to why those skills are "weak" just reply, and I can go through it on another post. As for the buffs, I disagree with those as well, starting with lowering the support requirement on frenzy as the biggest winners are str abuse builds who are already looking to put as little as they can into support as is, and while it is a small detail, still pushes the balance of TLM in general in just one specific direction that we've seen more than enough of already. As for Atom Smasher changes? Well now I need to use a club for the benefit of 1 skill, in which I need to waste a point into multi as well if I ever wanted to use that. I really hope the Dev team replies to this cause I want to know the thought process as to what they were trying to accomplish with this change.




Ranloth -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (2/28/2015 3:14:17)

Requirements are also dependant on the tiering. Frenzy went from Tier 3 to Tier 2, hence why the requirement went down - that's always been the case.




Vextur -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (2/28/2015 8:50:31)

Nice weapons, i got myself Caladbolg E and didn't regret it. Nothing really to discuss here..




Thylek Shran -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (2/28/2015 9:48:45)

quote:

so BMs should've been nerfed also, otherwise they will rise as an OP class, which leads to more and more balance problems, yet what we see now is TMs ruling

Actually BMs can make the strongest builds as they have at least 3 OPed skills while TMs are
the weakest class as they only got nerfed since Omega (2 years) and never received a buff.




dfo99 -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (2/28/2015 10:27:18)

tm and bm is not op imo.




veneeria -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (2/28/2015 11:03:03)

The changes to the placement of the skills on the skill three is definitely interesting, specially for Mercenaries and cyber hunters.
It was an.. indirect buff. ;)

I did like the changes.. a lot.




Elite Tuga -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (2/28/2015 23:06:25)

I love the new Dage weapons, too bad I don't need them other than just for collection. We need more in-game Cores that are Varium free to have more strategic battle diversity & implement them in wonderful artistic weapons like the above.

I love the Balance changes too, SNM.




Squrwogrona -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (3/2/2015 9:02:49)

So, first look at this update: totally unexpected. It never occured me that shuffling skill trees can be so refreshing;) Buff for Infernal Android, nerf for Kartherax and Lionhart.

Nice call with toxic grenade and atom smash; now would be great to have maul instead of stun grenade and finally have reason to use club and not sword. Would do wonders for TLM.

IDC: venom strike, extra turn cd no more spam; 10 dmg increase redundant; could do +200 dmg, still would heal first turn.

Bad: no news about RNG, strike str builds. I think this update promoted str again, but bots weren't nerfed so much, so we'll see.

Good: some new builds bcs of skill rearrangement.

Overall: good start, but needs additional work.







Digital X -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (3/2/2015 16:49:24)

How much have the skills tree changed? For example, a skill at the bottom is now a skill at the top row etc? Or not that severe?




Mother1 -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (3/2/2015 17:13:49)

@ Digital X

All the classes with the exception of Tech Mage had their skill tree's switched up in some way, and skills costs, and requirements were adjusted accordingly.




SouL Prisoner -> RE: =ED= February 27th, 2015 - Patch Notes 1.6.40 (Discussion) (3/21/2015 6:01:00)

Hey guys.

So what's the war bonus prize anyways??




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