Lord Machaar -> RE: Peoples Complaining... (4/7/2015 6:46:52)
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Can you understand why some peoples are complaining about game phase/system/balance ? There are 2 types of complaints, complaints touching critical things in-game, complaints touching minor things in-game, when players complain about something critical in the game, PVP for example, you've got to check out what's wrong, you can't pretend like you didn't see it, because PVP is the only thing players are playing the game for, they are not playing for decorating their houses, or trying new look, sure some play for cosmetics too but for sometime only. Reasons for complaints can vary depending on the type of the complaint. Whether it's imbalance or low quality of weapons designs. If you could you would help them to get what they want? My character history won't allow me, due to AE's policy, in order to apply to join the ED team, you need to have a clean history inside and outside the game, got myself a couple of bans here and a mute in-game, I think I'm good enough with helping the team from here, forums. Do you are partially with them? Sometimes I feel like they want to shut down the game. Which changes would you like to be done in game? Check last answer. Do you really like the current EpicDuel system? I like some features of it, and I dislike some features of it. If you were in command, what would you do? - Remove cores and replace them with something that Devs can make regulary with no problem, this will lead to a massive boost for variety in-game, instead of having only one option (Example: For your armor's active core, generator, there is no option, for other, chairman's fury core, a rare one, so it doesn't count, i'm talking about cores in the hand of the players.) - Remove or revamp ranks, continue with regular leveling up system, if players complained having nothing to do after level cap, Hardcore missios. - Give players a chance for testing their game, by doing like-a-PTR server in AQW, sure it's costy to buy one, otherwise, dev server could be used, make a specific time each day or 2 days, for 6 hours, for players to test the game.
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