RE: Weapons - Read the first post! (Full Version)

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Bu Kek Siansu -> RE: Weapons - Read the first post! (3/26/2016 15:04:54)

quote:

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Blarney '16 Commemorative Spoon

«100% proc Magic Light wand.»

Location: [link=URL]Blarney War '16: LepreZards![/link]

Type: Magic
Element: Light

DESCRIPTION
This spoon commemmorates the time we fought off Sham and the Zardmaster's LepreZards. This spoon will attack with blast of leprechaun-y rainbows, and can even summon the spirit of a LepreZard for extra power!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Blarney_16_Commemorative_Spoon_zpsaiawsdag.jpg[/image]



Updates

March 26, 2016: The weapon was released.
April ??, 2016: The weapon became rare.






[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Gilded Warbow

«100% proc Ranged Light bow.»

Location: [link=URL]Blarney War '16: LepreZards![/link]

Type: Ranged
Element: Light

DESCRIPTION
This longbow is a weapon of choice for leprechauns who don't prefer to stomp on you or fire rainbows instead.

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Gilded_Warbow_zpsryznoddl.jpg[/image]



Updates

March 26, 2016: The weapon was released.
April ??, 2016: The weapon became rare.

Got these, thanks! ~Carandor




Kaelin -> RE: Weapons - Read the first post! (3/26/2016 21:49:05)

Fixed Bat-tle Axe of Steel to have Melee strength (and top version is now correctly L143Z):

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

Base	12	14	16	18	21	23	24
Rand	8	9	10	12	13	16	16




Sir Cloud -> RE: Weapons - Read the first post! (3/26/2016 22:08:29)

^ Is this weapon Melee only or can you switch to Magic too? The Limited-Time Shop doesn't specify. Thanks.

Melee only. ~IMR




Ianthe -> RE: Weapons - Read the first post! (3/28/2016 12:30:55)

quote:

From the Blarney War '16: Gilded Warbow. Kam says:

Ranged Light Longbow, has a -6 BtH lean, and has no real special.

Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	5	7	9	11	12	13	15	16
Rand	10	15	18	20	24	28	29	32
BtH	2	4	7	9	12	14	17	19

BowBR	145	205	265	325	385	445	505	559
BowStat	199	331	463	595	727	859	991	1109.8
BowBTH	1	4	6	9	11	14	16	19

Price	43	162	1115	8802	70781	570467	4599098	22004697
Sell	21	81	557	4401	35390	285233	2299549	11002348


Blarney 2016 Commemorative Spoon. Kam says:

Magic Light Wand, has a normal attack and a 20% proc special, nothing unusual otherwise.

Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	4	5	7	8	9	10	11	12
Rand	7	12	13	16	18	20	22	24
BtH	2	4	7	9	12	14	17	19

BowBR	145	205	265	325	385	445	505	559
BowStat	199	331	463	595	727	859	991	1109.8
BowBTH	1	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20	20
SBR	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	7	15	23	32	40	48	51	54

Price	43	162	1115	8802	70781	570467	4599098	22004697
Sell	21	81	557	4401	35390	285233	2299549	11002348

Got these, thanks! ~Carandor




Immortal God -> RE: Weapons - Read the first post! (3/29/2016 1:34:24)

I read through this time and didnt see it! Dont bes mads. [&:][:(]

Bat-tle Axe of Steel

Bitten by an alien bat this axe can now can draw power from the night/day cycle! It can absorb the energy of our yellow sun for a damage boost during the day [6AM-6PM server time], and become dark and brooding for an accuracy boost during the night.

Might be to many 'can's there.





Bu Kek Siansu -> RE: Weapons - Read the first post! (3/31/2016 4:53:05)

quote:

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Grenwog '16 Commemorative Spoon

«Inaccurate 100% Magic Earth wand.»

Location: Grenwog Portal Painting ; [link=URL]Grenwog Festival 2016: Dino Eggs![/link]
Type								G
Level	15	35	55	75	95	115	135	150
PowLvl	15	35	55	75	95	115	135	153

Price	43	162	1115	8802	70781	570467	4599098	22004697
Sell	21	81	557	4401	35390	285233	2299549	11002348

Type: Magic
Element: Earth
Damage	6-9	8-14	10-17	12-20	14-22	15-25	17-27	18-30
BtH	2	4	7	9	12	14	17	19

NORMAL ATTACK
Hits: 2
Type: Magic
Element: Earth
BR%	69.33	98.02	126.7	155.39	184.08	212.77	241.45	267.27
Stat%	95.15	158.26	221.37	284.48	347.6	410.71	473.82	530.62
BTH	-4	-1	1	4	6	9	11	14
Rate: 80%


SPECIAL
Hits: 2
Type: Melee
Element: Earth
BR%	157.78	261.38	376.13	499.91	608.28	673.09	735.78	790.5
LS%	158.84	264.03	369.22	474.41	579.59	684.78	789.97	884.53
+BtH	2	10	18	27	35	43	46	49
Rate: 20%


DESCRIPTION
This spoon commemorates the Grenwog Festival where we made eveything better by adding dinosaurs. This spoon will attack with a barrage of eggs, and can even summon the spirit of a Grenwog for extra power!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Grenwow_16_Commemorative_01_zpsjgn9awkq.jpg[/image]

Numbers thanks to In Media Res.



Analysis

Normal attack starts out with:
Type								G
Level	15	35	55	75	95	115	135	150
PowLvl	15	35	55	75	95	115	135	153

BR%	145	205	265	325	385	445	505	559
Stat%	199	331	463	595	727	859	991	1109.8
BTH	1	4	6	9	11	14	16	19
  • Normal Attack :
    • It deals -10% damage for having a real special.
    • It takes -5 BtH and deals *85/80 damage.
    • With two equally powerful hits, each hit does *1/2 damage.

    Special starts out with:
    BR%	297	492	708	941	1145	1267	1385	1488
    LS%	299	497	695	893	1091	1289	1487	1665
    +BtH	7	15	23	32	40	48	51	54
    Special:
    • It takes -5 BtH and deals *85/80 damage.
    • With two equally powerful hits, each hit does *1/2 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    March 25, 2016: The weapon was released.
    April ??, 2016: The weapon became rare.



  • Thank you for the write-up Bu Kek Siansu! ~Aishi




    Ianthe -> RE: Weapons - Read the first post! (4/15/2016 16:13:21)

    Terror Eater

    0 proc Darkness weapon. Click to swap between Melee sword / Ranged polearm+spear / Magic sword. Has +3 BTH lean in Ranged mode.

    0 proc, so +9% damage.

    Click the hilt of the weapon to Eat Fear. This is a Darkness skill that removes Fear from the enemy for damage. Use the numbers below as if it were a bow attack, and then multiply the damage by *[Armour lean]*(1+1.4*0.85*[Fear Duration]*[Fear chance]/[Monster Darkness resist]) for Melee/Ranged, or *[Armour lean]*(0.75 + 1.4*0.85*[Fear Duration]*[Fear chance]/[Monster Darkness resist])/0.75 for Magic. This is treated as a player attack and gets all the appropriate boosts, except that you apply neither (1) the Balance Engine's "weapon attacks do *1/1.1 damage" thing, nor (2) the +9% boost.

    (If you're using an old armour that's not on the lean system, then it defaults to a neutral lean.)
    Level	11	40	62	80	95	110	125	143
    Type	Z	Z	Z	Z	Z	Z	Z	Z
    PowLvl	45	60	75	90	105	120	135	153
    
    Base	8	9	11	12	13	14	15	16
    Rand	16	20	20	23	25	27	29	32
    BtH	6	8	9	11	13	15	17	19
    
    BowBR	235	280	325	370	415	460	505	559
    BowStat	397	496	595	694	793	892	991	1109.8
    BowBTH	5	7	9	11	13	15	16	19
    
    MCSOP	357	770	1677	3657	4262	4977	5775	6930
    MCSOS	Z	Z	Z	Z	Z	Z	Z	Z
    
    
    
    Level	45	56	87	117
    Type	-	G	G	G
    PowLvl	45	60	90	120
    
    MCPrice	451	1358	33801	773153
    MCSell	225	679	16900	386576

    (Cost is halved for all versions 'cause this is technically a Special Offer; price is then doubled on gold versions for weapon+skill compression.)




    Immortal God -> RE: Weapons - Read the first post! (4/15/2016 18:13:49)

    Terror Weapon-

    This mighty weapon can exploit your enemy's nightmares. Tightly grasping the hilt will convert your enemy's fear into extra damage, and you can touch the blade to switch between attacking forms.




    poopbum -> RE: Weapons - Read the first post! (4/16/2016 2:17:57)

    Why does the weapon's Eat Fear skill have *0.85 like the shield? Is it because it autohits? [:D]

    Also does the "/[Monster Darkness resist]" mean this weapon's skill is fake harm of sorts? Like does it deal negative damage against -ve darkness modifiers?




    somethinscary -> RE: Weapons - Read the first post! (4/17/2016 19:03:54)

    Update to existing entry:

    Mimishamarr's currently posted formula says it has a (0.11255*[Hits Connected])% chance to paralyze the monster. That formula would result in the monster being paralyzed a maximum of 22.51 of 10000 tries. I'm pretty confident its supposed to be (11.255*[hits connects])% resulting in a maximum of 22.51%.

    Thanks to all who help keep the pedia updated.




    Legendary Ash -> RE: Weapons - Read the first post! (4/18/2016 1:49:07)

    That would make it incorrect, resistance must be accounted for in effects belonging to a weapon with an element and 10000 tries attempted by the player has no bearing on percentages of chance, each hit has the same chance in basic mathematics.




    Shiba -> RE: Weapons - Read the first post! (4/18/2016 2:54:20)

    Except you misunderstand the post Legendary Ash:

    The way it is currently written IS wrong, because it falsely states there is a 0.11255% *[hits] chance of paralysis. So with 2 hits, that means a maximum of 0.2251%.

    The mistake lies in the difference between 'factor' and 'percentage'. The write up of the weapon claims paralysis triggers much lower than 1% of the time, opposed to 22.51%.




    Legendary Ash -> RE: Weapons - Read the first post! (4/18/2016 19:23:47)

    Except you are quoting somethinscary's own formula instead of the original source, which states (0.11255 *[Monster's Energy Resistance]*[Hits Connected])%.
    Monster resist being 100 cancels out with percentage leaving decimals being fine when thats left as chance.




    somethinscary -> RE: Weapons - Read the first post! (4/18/2016 19:33:40)

    @Legendary: that's only if the monster's energy resistance is less than 100% if its over 100% the equation is as stated above.

    Edit:

    Apologies for my first post being unclear on that point.




    Ianthe -> RE: Weapons - Read the first post! (4/19/2016 18:04:13)

    quote:

    Why does the weapon's Eat Fear skill have *0.85 like the shield? Is it because it autohits? [:D]

    Also does the "/[Monster Darkness resist]" mean this weapon's skill is fake harm of sorts? Like does it deal negative damage against -ve darkness modifiers?
    Small update: the *0.85 has been removed. Thanks, poopbum!

    (Also, the /res is still there because all the items in the set are modified by the monster's Darkness resist, so not dividing would mean that resistance gets applied twice. Yes, I know that not all Fear effects work this way, but we're being conservative. We could boost it later on if it proves to be underpowered.)

    And I'm siding with somethinscary on this, if my opinion is still valid.




    Kaelin -> RE: Weapons - Read the first post! (4/25/2016 21:05:59)

    From Kam:

    Zardbane

    Light Sword, click to swap Melee/Magic. Normal version does -2.5% damage normally, but if fighting a Zard, then the weapon does +10% damage and element seeks. MC/Donation version doesn't have the -2.5% downtrigger and is = in power to the Lv 143 version.

    Level	23	43	63	83	103	123	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	50	62	76	93	113	133	153
    
    Base	9	10	11	12	13	15	16
    Rand	16	18	20	23	27	29	32
    BtH	6	8	10	12	14	17	19
    
    Price	850	1550	3250	6850	8400	10300	12600
    Sell	Z	Z	Z	Z	Z	Z	Z
    [img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Zardbane_New.jpg[/img]
    DESCRIPTION
    A massively powerful light weapon constructed by Zhilo. When it encounters Zard monsters it deals extra damage at the Zard's weakest element.

    ~Carandor



    Kae's note: We've basically just added three levels to the Token versions. The MC/Donation version is set to level 153 in case any adventurers would somehow have it, but its sellback is the same as a L150 MC weapon (12102583).




    Bu Kek Siansu -> RE: Weapons - Read the first post! (4/26/2016 4:17:45)

    ^ Zardbane

    quote:

    Normal version does -2.5% damage normally, but if fighting a Zard, then the weapon does +10% damage and element seeks. MC/Donation version doesn't have the -2.5% downtrigger

    1). Does it mean so?

  • The weapon does -2.5% damage, adjusted to +2.5% damage due to MC(+5% damage).
    So, the weapon doesn't have a downtrigger.
  • Against zard monsters, the weapon does +10% damage.



    2). Or, just so:

  • The weapon does -5% damage, adjusted to +0% damage due to MC(+5% damage).
    So, the weapon doesn't have a downtrigger.
  • Against zard monsters, the weapon does +10% damage.



    Normally, a penalty for a downtrigger is -5% damage. So, it doesn't have downtrigger due to MC(+5% damage).



    I think, it's the second one, but I'm not sure... [;)]

    Otherwise, it's the first one. Or? [:)]

    And, it's 0% proc Light sword. So, +9% damage.







  • Ianthe -> RE: Weapons - Read the first post! (5/5/2016 20:33:16)

    quote:

    Now in the LTS - Mother's Day Bouquet. Kam says:

    Magic Earth Sceptre, +3 BtH lean on normal weapon attacks, MC is the special attempts to inflict Paralyse (allergies, totally), has a 31.51% (adjusted by mob's Earth resist) chance to do so, 50% save, player VStat/LUK vs mob END/LUK. Adds 1 turn to Paralyse if it's already on the monster.

    Level	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	15	35	55	75	95	115	135	153
    
    Base	4	5	7	8	9	10	11	12
    Rand	7	12	13	16	18	20	22	24
    BtH	2	4	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
    SLS	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	7	15	23	32	40	48	51	54
    
    MCPrice	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	23	89	613	4841	38929	313756	2529503	12102583
    [img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Mothers_Day_Bouquet.jpg[/img]
    DESCRIPTION
    As an embodiment of love, a bouquet is the perfect gift to give a mother who must choose between smelling fragrant flowers and living allergy-free.

    *The pollen has provoked a paralytic allergic reaction in your foe!

    Went rare June 6, 2016

    ~Carandor

    Got this, thanks! ~Carandor




    Ianthe -> RE: Weapons - Read the first post! (5/7/2016 4:01:40)

    War reward from Season of Choices: Ceremonial Scissors. Kam says:

    Ceremonial Scissors

    Melee Earth Sword, the 20% proc special does -10% damage (or the 150% damage is lowered to 135%) but attempts to inflict 3 turns of -8.5 MRM Defence Loss vs Earth attacks (50% save, VStat/LUK vs mob END/LUK). If DefLoss is already active, the penalty isn't applied.

    [Not MC.]

    Level	7	27	47	67	87	107	127	147
    Type	-	-	-	-	-	-	-	G
    PowLvl	7	27	47	67	87	107	127	150
    
    Base	4	6	8	10	11	13	14	16
    Rand	7	14	17	20	24	25	29	31
    BtH	1	3	6	8	11	13	16	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.26	4.11	6.19	8.46	10.86	12.19	13.38	14.71
    SLS	2.19	4.17	6.15	8.13	10.11	12.09	14.07	16.35
    SBtH	4	11	20	29	37	45	50	53
    
    Price	34	85	499	3835	30729	247556	1995686	16089652
    Sell	17	42	249	1917	15364	123778	997843	8044826
    [img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Ceremonial%20Scissors.jpg[/img]
    DESCRIPTION
    When used for their intended purpose, these scissors are used to cut ribbons. You can also use these scissors to cut your enemy's armor into ribbons, allowing your attacks to connect more often.

    *The scissors have cut through your foe's defences!

    ~Carandor




    Ianthe -> RE: Weapons - Read the first post! (5/12/2016 22:32:04)

    quote:

    New GGB item: Thrale's Scorn. Kam says:

    Melee Fire Sword, causes player to take +(25/1.4)% damage, but player deals +30% damage with weapon attacks and specials. The +30% is due to the +(25/1.4)% damage taken as well as a +5% damage MC, the Glass Cannon-like effect is basically there as flavour.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	4	7	9	10	12	13	14	16
    Rand	9	13	16	21	23	26	30	32
    BtH	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.52	4.41	6.52	8.81	11.13	12.37	13.56	14.88
    SLS	2.49	4.47	6.45	8.43	10.41	12.39	14.37	16.65
    SBtH	5	13	21	30	38	46	51	54
    
    MCSOP	19	58	369	2879	23108	186205	1501143	12102583
    MCSOS	9	29	184	1439	11554	93102	750571	6051291


    New GGB item: Tamer. Kam says:

    Melee Wind Sword, no special, MC is on a toggle. You click the handle to swap between Accurate and Powerful mode. Accurate mode has a +4.25 BtH MC as well as a +5 BtH lean, Powerful mode has a +5% damage MC as well as a -5 BtH lean.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	4	7	9	10	12	13	14	16
    Rand	9	13	16	21	23	26	30	32
    BtH	1	4	6	9	11	14	16	19
    
    MCSOP	19	58	369	2879	23108	186205	1501143	12102583
    MCSOS	9	29	184	1439	11554	93102	750571	6051291

    Got these. ~Carandor




    weatherseed -> RE: Weapons - Read the first post! (5/13/2016 0:31:13)

    quote:

    Tamer:
    Accurate
    [image]http://i.imgur.com/1brMPau.png[/image]
    Powerful
    [image]http://i.imgur.com/Fh2KpSt.png[/image]
    Reclaim control over the battle. Grasp the handle tow switch between maximum accuracy and maximum power.

    "Click the weapon's handle to swap to Accurate mode!"
    "Click the weapon's handle to swap to Powerful mode!"

    Thrale's Scorn:
    [image]http://i.imgur.com/e6ktNsA.png[/image]
    King Thrale's blade exudes the hatred of its prior owner, driving you to attack with reckless abandon.

    Got these. ~Carandor




    Macho Man -> RE: Weapons - Read the first post! (5/15/2016 13:27:35)

    quote:

    New GGB item: Thrale's Scorn. Kam says:

    Melee Fire Sword, causes player to take +(25/1.4)% damage, but player deals +30% damage with weapon attacks and specials. The +30% is due to the +(25/1.4)% damage taken as well as a +5% damage MC, the Glass Cannon-like effect is basically there as flavour.


    Just to be clear, are weapon attacks the same as player attacks? Ie. Will armour skills that are treated as player attacks be boasted as well?




    Brasca123 -> RE: Weapons - Read the first post! (5/15/2016 14:34:43)

    it most likely works with anything that is treated as a normal player attack




    Ianthe -> RE: Weapons - Read the first post! (5/20/2016 9:34:34)

    It works on anything that's treated as a normal player attack or weapon special.

    It's treated as a weapon trigger/effect, so it won't be applied to stuff like Chaos Armour skill which don't apply weapon triggers/effects. But, it will be applied to stuff like Human Fisher which do.




    weatherseed -> RE: Weapons - Read the first post! (5/21/2016 16:04:11)

    quote:

    Shadow Slicer
    [image]http://i.imgur.com/bwK6tEj.png[/image]

    Got this. ~Carandor




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