My Name is Jake -> Major change to bots (7/2/2015 3:34:14)
|
My suggestion is for a major change to what robots do. Instead of having a bot and you can use it's 2 skills in battle I suggest we give robots their own stats ( HP , Strength, Dexterity, Tech and Supp. No energy.) and we can transform into them in battle. When your rage bar fills instead of giving your next attack extra damage you be able to click a button to transform into your bot. When you transform into your bot all your stats and its stats will combine so if you have 1000 HP and 45 STR and your bot has 1000 HP and 45 STR you will now have 2000 HP and 90 STR. Bots will have 3 attacks, 1 based on your primary weapon dmg (0 CD), 1 based on sidearm dmg (1 turn CD) and 1 based on your auxiliary's damage 2 turn CD). Each bot will also come with it's own 5 skills and 3 passives as well as its 3 other attacks mentioned before. Every bot will start at level 1 and can be levelled up to 40 like us. When you equip a bot it gains the same experience you do in battle and when it levels up you will get 10 stat points you can put in either, strength, dexterity, technology, support or HP. Bot screen: http://i.imgur.com/NA0cTnv.png I have some ideas for Gamma Bot and Assault Bot skills and passives to help with understanding what I'm suggesting: Gamma Bot Skill 1: 220% Physical dmg. Dmg based on primary. 1 cool down. 0 warm up. Skill 2: 220% Energy dmg. Dmg based on primary. 1 cd. 0 wu. Skill 3: 160% dmg. Does energy if target's res is lower than def otherwise does physical damage. Dmg based on sidearm. Ignores 40% def/res. 2 cd. 1 wu. Skill 4: 280% energy dmg. Dmg based on auxiliary. 3 cd. 2 wu. Skill 5: 250% physical dmg. AoE. Dmg based on sidearm. 2 cd. 0 wu. Passive 1: 5% damage boost for every 20% HP lost. Passive 2: Reduce chance to be blocked or deflected by 15% Passive 3: Skill 1 and 2 have 30% chance to heal 10% of your HP. Assault Bot: Skill 1: 180% energy dmg. Dmg based on auxiliary. 0 cd. 0 wu. Skill 2: Cleanses all debuffs. 4 cd. 0 wu. 5% chance to boost all stats by 10% Skill 3: Reduce targets dexterity and technology by 80% for 2 turns. 2 cd. 0 wu. Skill 4: 230% energy dmg. Dmg based on sidearm. In 2v2 this skills targets player with lowest HP. 3 cd. 0 wu. Skill 5: 150% energy dmg. Dmg based on aux. Reduce damage received by 60% for next 3 turns. 3 cd. 0 wu. Passive 1: Skill 2 heals 35% of your HP Passive 2: 50% chance to reduce damage received by 25% every round Passive 3: The first time you use Skill 1 in a battle it disables 3 of it's targets skills for 2 round. This would be a huge change to how players battle and I think it would bring a lot of fun to the game. What do you guys think? Anyone not understand what I'm trying to suggest have any questions?
|
|
|
|