Stonehawk -> Bring passives back in a different way! (7/3/2015 20:49:37)
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What if passives come back without removing the actives that came up when they were removed? Not sure how exactly, but I can tell some examples: 1- Nerf all the skills that came to replace the passives (or not), and add the passives in a weaker version than it used to be. The passives could be permanent on each class, not requiring skill points, only getting a bit stronger as you level up. Example: Mineral armor (passive) at your lvl 1 increases only +1 defense, at lvl 40 it increases +20 defense. Blood lust (passive) at your lvl 1 gives 1% lifesteal, at lvl 40 gives 10% lifesteal. 2- A new "passive skill-tree" where you can use points on any passives you want, no matter what class you are. Example: If you have 40 points on lvl 40, for example, you can put 20 on blood lust and 20 on reroute, but their effect is a lot lower than it used to be when passives existed before. (yes, it means any class can have any of the effects of the old passives, but they would be weaker, just a little help in battle, to make it not 100% predictable and boring) What do you guys think? Any new suggestions are welcome too.
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