Magmamax1818 -> RE: =AQ3D= Suggestions Thread and Rules (3/8/2016 12:59:10)
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So I heard that people aren't quite content with the current combat/class sytem, so I came up with a little idea. What if AQ3D had a Dual Class System? Imagine being able to equip 2 classes at the same time. For instance, if you equip the Warrior class and the Mage class you'll become a Warrior-Mage (or Mage-Warrior, whatever you want to call it), which has both the skills of the Warrior and the Mage, making the total of skills you can use at a time 8. You can combine every class with each other, making for combinations such as Rogue-Mage, Paladin-Cleric, Dragonslayer-Ninja, Necromancer-Cleric, you name it. A system such as this can have quite a few advantages: -The combat system becomes a lot more complex, while still being easy to grasp. It would still be easy to understand how each class works individually, but being able to make mind-boggling class combinations will add more depth and customisation to the game. Also, it shouldn't be too hard to fit 8 icons for skills on a mobile screen while not cluttering the UI too much. -Because each individual class has 4 skills, class development shouldn't take longer than it is now (if you would give each class, let's say, 5 skills in order to make the combat more engaging, each class would probably require more development time). -New class releases will become more exciting, as it will immediately get you thinking about all the possible class combinations. -If races ever get implemented into the game later on, it could synchonise perfectly with a system like this (for instance, each race is an individual class, so you can make combinations like Lycan-Warrior, Vampire-Mage, Lycan-Vampire etc.). -Combining classes that are polar opposites would be a wacky idea, which would fit really well in an AE game (think back to ye olde Dracopyre days). However, possible disadvantages would be: -If there were to be a Dual Class System, there would need to be some extra time put into how the stats system (and possibly passives) work. -Balancing would require more time. So umm, anyone here who has some feedback on this suggestion?
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