Arcade Token Drops (Full Version)

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Greed Redemption -> Arcade Token Drops (11/27/2015 19:49:50)

Let's give Arcade Tokens a little more fun by allowing there to be a chance for an Arcade token to drop from any PvP battle




kelvin48997 -> RE: Arcade Token and what should be done. (12/9/2015 4:46:35)

I support this, but just if the chance is very low so that varium players don't get ripped of to much, while it nerf varium players a little, and it has not many functions now i don't think it happen though but i support it, and it will make people not willing to pay have another chance to get on the arcade lb's




The berserker killer -> RE: Arcade Token and what should be done. (12/9/2015 9:35:58)

Why not just return the old arcade system with the current one, and make the old arcade system have a high % to give you arcade tokens after each win




Greed Redemption -> RE: Arcade Token and what should be done. (12/9/2015 22:25:35)

Yes i'd assume something like that, just they won't bring battle tokens back so maybe bringing arcade tokens in like the way they did with battle tokens would be better but i'd like the arcade token to drop often, every battle or less it's really up to what we all can agree on and I think something should be done about it, I want a reason to play my battles since Influence isn't able to gain right now.




The berserker killer -> RE: Arcade Token and what should be done. (12/10/2015 15:34:23)

Exactly, maybe a 70-90% drop chance in this battle arcade. Heck, maybe a core can be made to increase arcade token % in PVP




racing.lo.mas -> RE: Arcade Token and what should be done. (12/10/2015 18:34:16)

Back in delta you could get weapons from fights. Some varium weapon that you could fix for a low var price or rusted weapons. Best reward was the old Rusted Assault bot because you could seld it for a high price.
The drop of arcade tokens sound interesting, but if it was dropped with a high % nobody will buy them with var, so it will have a negative result.
What about drop some passive cores like the one you can use for limited times (x25 cores). And the best reward might be an arcade token, obviously with a low rate.


My bad, I meant some limited cores, not just passive.

**Please do not double-post, it is considered spam and only clutters the page. ~Kokujoe




Exploding Penguin -> RE: Arcade Token and what should be done. (12/10/2015 19:05:52)

@racing.lo.mas

You should edit your old post instead of double posting.

Also, OP supported




Greed Redemption -> RE: Arcade Token and what should be done. (12/10/2015 21:05:54)

I understand the about the negative results but we could give varium users an advantage over the arcade like instead of buying 10 tokens for its original price, Make it give like 25-50 tokens and remove the buy 1 arcade token, either replace it with 5-10 or remove it completely. The percent drop for an arcade token from battle should be 15-25% in 1v1, 28%-34% in 2v2, and jugg make it like 35%-40%. Since jugg is challenging, it makes sense to have the highest drop chance. This suggestion is a work in progress so feel free to help out if you support it and how you think it should or could be implemented. If we do it right, this could have much more potential to work.




racing.lo.mas -> RE: Arcade Token Drops (12/10/2015 22:58:13)

To be honest I prefer my suggestion.
I understand you want to have something to play for, but I think with your suggestion the Arcade Token is losing value. Now 1k for 10 tokens, and what then? 1k for 50?
Don't you prefer a variety of drop? Looks like you are just focus on Arcade Tokens lol.




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