Lord Machaar -> RE: Optional Skill points (12/30/2015 16:20:10)
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OWA: quote:
Can you think of a build that suffers from too few skill points at the cap because frankly I can't and for that reason I can't support this. I guess the only class that suffers from having a small amount of skill points is TLM. For instance let's take 5 focus build, you can not use atom smasher without sacrificing with a high level Bloodshield or lowering your frenzy. Since Atom smasher is at the bottom of the skill tree, and far worst, you would need to waste 1 skill point on multi just to reach it. With that being said, spending almost 35 skill points on primordial skills like 10 on battery back up, 10 on frenzy, 8 or 7 on poison, 5 or 4 on surgical, 2 or 3 on mineral and 2 or 3 on bloodshield, plus wasting skill points on some skills that won't be used anyways just to get access to other skills (stun grenade). You waste a good 39 - 38 skills points on skills that you just cannot neglect, then if you want to expand your skill tree to reach atom smasher, it would hurt your build more than help it, since you already use CSW which is useless, and you sacrifice with important skills. So I guess TLM is the only class that suffers from this. This suggestion would fix this for TLMs but would be totally useless for other classes. So I suggest changing TLM's skill tree, in order to make atom smasher an easily accessible skill.
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