Influence Per Battle (Full Version)

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The berserker killer -> Influence Per Battle (12/31/2015 3:11:16)

Hey I have this amazing new idea. Since players are pretty much battling for no reason now, xp doesn't really count as a reason since theres underdog, why not have a feature where players can win 5 influence per battle.

This feature will allow players to compete, enable factions to start winning WDs again and could possibly bring back more players as it gives them an incentive to fight




shadow.bane -> RE: Influence Per Battle (12/31/2015 6:24:28)

you mean like old influence system

5 for 1 vs 1 win
15 for 2 vs 2 win
10 for juggernaut win

yeah I would like that to be back along with showing ratios in LB and show loses to public .




The berserker killer -> RE: Influence Per Battle (12/31/2015 6:26:47)

Yea I was totes being sarcastic. Trying to show devs that we really want it back




Mother1 -> RE: Influence Per Battle (12/31/2015 10:35:50)

I made this suggestion so many times and seen it so many times it isn't even funny. I am surprised they didn't put it in the FSI but alas I will suppose this every single time I see it. I would like to see influence put back into the game outside of wars.

It will also make war hero, and world domination stop being P2W seeing as a person who can play all day could have their work undone by someone who spams super bombs for 5-10 minutes if they have enough.




The berserker killer -> RE: Influence Per Battle (1/2/2016 22:48:27)

Absolutely. I have no idea why they removed it in the first place, and several mods have told me they don't know why this cant be implemented again




racing.lo.mas -> RE: Influence Per Battle (1/2/2016 23:59:05)

Pvp are practically dead without it, you feel like playing for nothing. The credits you get from pvp are nothing with the gift system, so if you can get 1M just staying in a place, why whould you pvp for credits? and the exp is neither important since you just need it for a rank that doesnt give to much.




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