Lord Machaar -> RE: Unlimited NPC idea (1/9/2016 11:49:09)
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Farming/Botting NPCs is a thing because of ranks, achieving 30 - 20 ranks through botting in one month looks like a great idea. And gifting event proved that, players who received tons of gifts are still farming/botting NPCs, for credits? I think not, therefore when devs lowered the drop rate/sellback of drops, which are sold for credits, means nothing, as it is not targetting the main reason of using Bots to farm NPCs for you. It's just a lazy way and indirect way to address and fix the problem. As for, "this nerf affects legit players", well, for every legit player, there are 100 bots currently in-game. Sure let's remove NPCs cap, increase experience given for defeating NPCs, we will simply have each 1 - 2 months, 50 - 60 bots reaching rank 40 - 50, then returning to PvP battles to enjoy their very well earned advantage in it, screwing the game for the legit player, and the generations to come. There are 2 ways to fix this: (I already gave tons of suggestions regarding this. But they don't look like an urgent matter as much as nerfing legendary god of war) - Balance the game, and make ranks an addition not an obligation to win PVP battles, therefore the reason of botting will be gone. Then you can remove the NPC cap, increase drop rates, sellbacks, experience and whatnot. Even introduce bots in-game for varium, I wouldn't really care by then. - Suggested getting first 20 ranks through NPCs/PVPs while the rest (20+) are given through PVPs only. (I suggested this because PVP botting is detectable thanks to players reports, while botting NPCs is sadly not). -Suggested that farming NPCs should give NPC advantage, same goes for PvP, in other words splitting legendary system in 2, totally isolated from each other. - Find a solution for botting. Which is not doable currently, since the devs lack the knowledge to do that, and are busy doing something else while the game cracks down.
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