New aspect of the game (Full Version)

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The berserker killer -> New aspect of the game (1/25/2016 16:47:34)

The game is getting so bland that indiviudals are practically all using the same things. Same azrael, same frozen fury, same everything everywhere and that's completely destroying the game in terms of character customization.

So how about this? Cores that allow a weapon to scale with a different stat. Technically speaking, create a active gun core that will allow the gun to do primary based damage, or an aux core that allows it to do robot based damage.

IMO, talk about weapon customization...this will be absolutely perfect. Not only will individuals be enticed to use a ton of different weapons and have weapon customization, but we wont see the same damn weapons everywhere. Its a free core, accessible to everyone of course.

Easy to code too. The gun core, should it be allowed to do primary based damage, will be coded to override its current scaling and deal primary based damage. I currently major in computer science and have coded myself so a simple code that allows the core to override its initial damage and deal primary based damage isn't difficult. Same thing with aux doing robot damage etc.

The core will cost about 60 energy and be able to be repeatedly used, similar to phase shift core.




nowras -> RE: New aspect of the game (1/25/2016 17:00:48)

Great idea. It will really help make more diversity and will make the game more enjoyable and people will show us their favorite guns these times.. Not the guns with locked cores as always..




Mother1 -> RE: New aspect of the game (1/25/2016 18:17:23)

What the game truly needs to be honest is more non promo locked cores added the game instead of just making all these new promo's have all the cores. That is the real root of the problem to be honest.

If we had more new unique cores that weren't promo item locked it would do a world of good for the game.




Exploding Penguin -> RE: New aspect of the game (1/25/2016 18:47:52)

quote:


The core will cost about 60 energy and be able to be repeatedly used, similar to phase shift core.


Sounds interesting on paper, but this level of usability will make the fights themselves be really, really straightforward and boring. Barely any thinking will have to go into them if a person just has one very good option (for example, strike) and they will use whatever options they have that are strike-related.

To target the initial problem you described:
quote:

The game is getting so bland that indiviudals are practically all using the same things

I think what Mother1 is saying would be better where they just actually straight up make more cores that are on-par with the current leading ones right now.




The berserker killer -> RE: New aspect of the game (1/25/2016 19:07:25)

Don't get me wrong @ Mother, I have been suggesting for new cores to be sold in vendbot for the longest while. However every time I do suggest for item cores to be sold in vendbot, every keeps hitting me with the "no they're seasonal items" excuse. Excuse my language but that's so damn stupid. I mean seriously, they keep using the "no they're seasonal items" excuse as the games diversity totally dies. Sure, seasonal items would lose their uniqueness but its time we wake up and face the FACT that theyre not unique anymore. Cores that are on seasonal items, that have already been made, should be sold at vendbot for everyone to use at anytime. Sure some cores are hard-coded but since the core is already created it is easier to just remake it to work with EVERY weapon than make entirely new cores.

@Exploding penguin: Then im open to any other suggestions regarding the cost and usability




nowras -> RE: New aspect of the game (1/27/2016 17:16:15)

I Guess the stats of each weapon should be different.. for example I mean.. u can currently have +12 with a sword if u want to on any stats u want what I mean by diff stats is.. the limit of the stats in 1 option of these (str dex tech sup) so lets say celtic clever is so overused by everyone while it only should be used by str builds so the max of it should be (+14 (str) +14 (dex)) and the max of tech and sup should be 5 so if I want to use a focus build I cant put more than 5 stats on sup and tech.. and if I wanna use a str build I can be able to use + 14 str and +14 dex.




The berserker killer -> RE: New aspect of the game (1/28/2016 9:34:46)

I have also suggested that before but it seems like they really want all weapons to remain completely the same (which is ludicrous if you ask me)




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