Botanical borgs. (Full Version)

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racing.lo.mas -> Botanical borgs. (1/26/2016 18:59:32)

I think the core of this bot should do 100% damage or even more when is used in 2 targets.

Why do this?
All multies dont deal 100% damage because they will be really strong. But this bot even doing 100% wont be as strong as these skills are.
Most of multy skills deal over 800 damage. They do 90% vs 2 players, so, with 800 damage it will do 720 to both players.

This both deals 85% vs 2 players. A bot can do 630? 650?
With 650 the damage done to 2 players will be 553.
Really weak.

And for 1v1 it doesnt even work. Multy skills works for 1v1 because they do a high damage, and they also deal one type of damage.
Maybe the core should do 100% vs 2 players and 125% with 1. Has sence because instead of doing damage in 2 targets, it will focus the attack in 1 player.




The berserker killer -> RE: Botanical borgs. (1/26/2016 19:23:23)

THat would be an amazing step to weapon diversity and a great buff for this bot. I can easily support this.




Mother1 -> RE: Botanical borgs. (1/26/2016 19:27:56)

Not supported.

In 1 vs 1 this robot would basically become a more powerful version of the infernal android seeing as

1) the robot would do 5% more damage than the infernal android
2) Unlike the infernal android this bot wouldn't need to power up to get it's power
3) Unlike the infernal overload the Botanical borg's special is not deflectable.


Not to mention this robot is a Multi bot so why should it get extra damage for 1 vs 1 battles?

While I agree the robot should get a buff in it's special It should get a buff to put it's special on par with the spreadfire guns and skill multi's seeing as both are currently stronger than the botantical's borg's multi.




The berserker killer -> RE: Botanical borgs. (1/26/2016 19:31:03)

I would support it getting a buff to 105% on multi then. 125% is a bit overpowered but 105% and reusable does sound quite fair to me as it will attract many players to this bot.




racing.lo.mas -> RE: Botanical borgs. (1/26/2016 19:37:13)

True 125% would be op. Didnt think about that.
The core is weak, it isnt as strong as a multy skill would be. It just too weak.
So I guess it should do 100% with 2 targets, and obviously a bit more vs 1 player.
I guess 105% damage is ok, it will be like 30 damage.




Exploding Penguin -> RE: Botanical borgs. (1/26/2016 23:25:20)

IMO it should just do something completely different in 1v1 compared to 2v2. Maybe add a defense-ignore or a %-health bonus to it in 1v1 instead of a simple damage buff?




racing.lo.mas -> RE: Botanical borgs. (1/27/2016 1:25:11)

That would work but it's not likely to happen. Why a multy bot should have lifesteal or ignore defense?

All multies deals more damage in 1v1. You are using in 1 target an attack that would do 85% in two players. Is like the massive attack is being done in 1 person.
Thats why it has sence to give an extra 5%.




The berserker killer -> RE: Botanical borgs. (1/27/2016 11:49:34)

@Exploding, lets be real. Suggesting that it does something different in 1v1 is asking too much from the devs (no offense anyone) but they'll just veto it and say thatll take too long to code. IMO the simpler a feature the better chance we have for it to get implemented.




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