Buff deep plague. (Full Version)

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racing.lo.mas -> Buff deep plague. (1/28/2016 18:22:12)

Im trying it but I dont find any advantage about using it.
I am TM with 592-633 primary. I used it with rage (after 3 turns, when it deals the best damage) in a BH focus (433 resistance) and it did 390 damage.
This core after 3 turns it deals the max damage which is 24%.
Bludgeon at lvl 2 deals 24% damage and you dont have to wait 3 turns.
Blood Hawk primary deals 25%, more damage in 1 turn and also unblockable.
Also a bad think is that it can get healed. You can try all to use it after 3 turns, but if the opponent heals, you did all for nothing.
I know you have to be smart with this core, but the risk its so high for a weak core. I can just use a skill like bludgeon instead of doing a lot of things just to take advantage of this core.

There are 2 ways to buff this core:
-Increase the %.
It's suposed to be a core that deals a masive damage when its charged at max, but skills and also cores are better than it. Maybe increase it 10% per turn.
-Make it unblockable.
I have got blocked many times due to luck. After waiting 3 turns, trying to get rage and not striking, I get blocked.
You are strength and you have to try not to strike, thats hard. And it gets worst if after dealing weak damage because of aux or gun (or maybe after doing nothing of damage due to use a buff or energy skill) you get blocked.

Also if this core gets buffed and players starts to use it, indirectly it will be buffing the bunny borg. Because that bot doesnt let you strike, but lets you to use all the rest of skills.




The berserker killer -> RE: Buff deep plague. (1/28/2016 19:17:37)

Oh thanks for reminding me. This core definitely needs to be buffed and I do like your unblockable suggestion but I think I have found a better one (close to it being unblockable).

So you know how the "explosions" are supposed to do additional damage? Well instead of the Plague itself being unblockable on its initial strike, my suggestion is to make the strike that actives the explosion unblockable. That way users can really get the advantage of the additional 8% of the few turns the core is activated.




Silver Sky Magician -> RE: Buff deep plague. (1/28/2016 19:24:13)

Hawk Guardian is only available when the user is under 25% HP. Deep Plague has no such restriction. In addition, Deep Plague is reusable.




The berserker killer -> RE: Buff deep plague. (1/28/2016 19:27:11)

I must say, the comparisons don't really make sense in regards to this core but it does indeed need the unblockable buff that I have stated in post #1




racing.lo.mas -> RE: Buff deep plague. (1/29/2016 0:21:26)

Yeah, well just wanted to say that Hawk Guardian just need 1 turn when is ready. Anyway, bad comparation.

Ghost God, that was my second idea. Unblockable when you strikes again and it gives you the extra damage.




Exploding Penguin -> RE: Buff deep plague. (1/29/2016 0:37:26)

IMO they should take the cap off of the stacks and buff the skill by 2-4% and it will already make a lot of changes in the right direction.




racing.lo.mas -> RE: Buff deep plague. (1/29/2016 2:19:34)

Both are good buffs.

-Unblockable is the best, will make this core work. I have been blocked many times.
-A higher % will be also good. 9% or 10% per turn will be enough.




Exploding Penguin -> RE: Buff deep plague. (1/29/2016 16:24:35)

Unblockable seems like it could be pretty abusable in some scenarios though...

How about the strike damage itself is blockable but the bonus damage from the core cannot be mitigated by any source, including stuff like shadow arts?




racing.lo.mas -> RE: Buff deep plague. (1/29/2016 18:24:34)

TBH I think its perfect. Is a good buff to strength. Since gun scales with dexterity, strength has become really weak. They have no chance vs a player with a good amount of dex by 2 reasons: dex has another strong attack and because strength lost an unblockable attack.
So give a small buff to strength after all the nerf it received sounds fine.

And I dont know if you tryed that weapon, but trust me, getting blocked is the most annoying thing that can happen to you. After trying to dont strike, you get blocked.
The core should give you an advantage. Instead of attacking, you do other way (that are weakers) and at the end you dont deal the extra damage. Instead of doing a lot of damage you end doing nothing.
And the luck in the game is incredible. Devs should check that, someone stunned me 4 times in the same fight, even 1 with his aux. The luck is REALLY high. Becomes worst when you fight a dexterity build (because intead of using meteor shower that is unblockable, you are using a core that practicaly wont work) or when you fight a low rank with underdog and ninja reflex. (and is not necesary to mention when you fight a low rank dex with ninja reflex).




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