goldslayer1 -> RE: Faction Features (Doable and easy) (2/4/2016 20:30:16)
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My 2 cents from someone in a high ranking, and high level faction. (Control Alt Death, Co-Founder and Leader) Right now, I'm against this. Particularly due to the influence and "rewards" aspect of this. Are the rewards retroactive? or do they only start counting after the update? Biggest reason why I'm against this so late in the game, is due to statistical discrepancies. All this would do is usher in a new "Era" of stat discrepancies in factions. (and players) an example is Personal influence. Comicalbiker: Over 350K combined wins and 1,701,000 influence Nemesis30: About 40K in combined wins and 1,803,395 influence See the MASSIVE difference there? Nemesis30 is more "Influential" than Comical, despite Comical having 8 times more wins than Nemesis. This is blasphemous IMO. An example for factions would be World Dominations (WDs). Look at the WDs leaderboards. Ill try to explain the differences between them here. Death Syndicate X (167) and Legit (149), Mostly played in Beta and some Gamma. Control Alt Death (84), Mostly played in the majority of Delta Meganet (170), mostly played in late Delta and Omega. Dark Vengeance (169), Mostly played in Omega. See the discrepancy there? Control Alt Death are either right up there or surpass the other 4 mentioned factions in every other stat, except WDs. Why? Its simple. Its due to how the system for WDs worked. During Beta and Gamma, the way WDs worked was different. 2 WDs were awarded a day. 1 for highest Legion, and 1 for highest Exile. Legit was Legion, and DSX was Exile. Both of these factions dominated those phases, thus high WD count. This is the same for Omega right now, 2 WDs a day. 1 for each top faction of each Alignment. During delta, the WD system was changed. It only Awarded 1 WD a day, to the highest influential faction of the Alignment with the most influence for that day. (and this was often bugged) So faction A on exile could have 50K Influence, and faction B on Legion could have 30K influence and faction B could still get the WD since its still number 1 for Legion, and Legion overall had more influence. This is the sole reason why CAD has 84 WDs and the other 4 factions of the top 5 have significantly more. And yet when you compare these factions in other stats such was 1v1 Dailies or total faction wins, they're either right up there in the same league or higher. This is why I wouldn't support this idea. At level 10+, getting a WD would give 1K influence per player. So might question is, when is the 1K awarded? and does it count towards the daily influence? Cause the way this sets it up is that the winner of WD gets 18K influence total (With 18 members), thus giving them an 18K influence advantage for WDs the day after. At that point, get a WD and the rest are yours to lose. You'd have to have a REALLY (Applies to hyper active factions only) slow day to lose a WD with an 18K advantage over the field. And since current WD system rewards 2 WDs a day, thats 2 factions with 18K influence advantage. Winning a WD would create a massive bubble in where winning it, almost guarantees you winning it the day after if your active faction is worth their salt. Not to mention the percent increases for drops, which would only increase the issue. Aside from the glaring flaws. This would only further create statistical discrepancies between players and factions. So on that alone, I'd be against it. The rewarding levels thing would be a better idea if the rewards were strictly cosmetics and didn't affect stats, whether its player stats or faction stats. Sadly, this would be 6-7 years too late IMO. quote:
This is also going to bring back old factions and old leaders Doubtful. Atleast for most inactive leader board factions. Many of them went inactive before the Delta update (DSX, Legit, KOTR, Savagekillers (Now disbanded), etc) And even more have gone inactive after the Omega update. And here's why most factions wont come back. Its because most players wont come back. The old timer factions (assuming the leaders become active again) aren't going to suddenly come back and kick inactive but yet prestigious and high ranking members To fill them up with new active players to become active again. Especially their most influential officers. The state of the game has enormously changed from when the high ranking factions were in their heydays, most wont comeback due to that, otherwise some of them would still be around in some way.
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