Cyber Dream -> EpicDuel/ EpicDuel 2.0 Suggestions (If it is made) (2/29/2016 19:04:15)
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Arcade I suggest changing the arcade to a package like system. For example, lets say the arcade was a system where you could pay 1 token to receive a package of 3 random items all ranging for the lowest rarity level to the highest. These tokens should be able to be earned from battle and missions. I also want to suggest adding in tokens that can be only obtainable through varium. These tokens will give you a higher chance to receive higher rarity items. Cosmetics/Balance I would suggest adding in a whole new armor/class system. With this new system, we will be able to play as certain roles(tank,healer,damage,etc). To do this, we will need role specific items. For example, lets say that I wanted to play as a tank. I would have to go buy the role specific items which would give me unique attributes that would contribute to me being a tank. I also want to have variations of each role (healing tank, damage tank, regular tank). So with this, we could mix/match variations and items creating a unique build. I also want to add in that you shouldn't be able to mix/match varitaions of different classes. It has to be the same class. A big problem with balance is that when a class with a recycled skill gets nerfed, all other class with the same skills gets nerfed as well. I would suggest making each class unique. Everyclass should have the ability to control enegry, every class shouldn't have to ability to able defensive buffs, every class should have skills that would give them extra healing. That's the wrong kind of "balance" for ED. The kind of balance that ED needs is the kind where each class is different/unique without having a big advantage over another class. We also need ALOT more skills, it may seem easier to balance less skills, but im pretty sure if we had a higher number of skills then it would be easier. Now with the cosmectics, I would suggest adding variations of items that can be obtained from the arcade. For example, lets say I have the frost bane and a variation of the frost bane is the arcade called the fire bane that has a 1% chance to get. Players would flock over something like this. Of course these items would not effect battle. They're just variations. They should be able to be applied to each of their role specific items for free. Change ranks/leveling sytem and put in a combat rating. Your level and each weapon/armor in game will be leveled 1-40 and will be subject to increase in the future. Now, let's say im level 40(rank-1) and my items has a combat rating of level 10, then I will only be able to face opponents in that combat range(level 40 rank 1-5 with a combat rating of 10). Now with this system, I would suggest adding in mod slots of the weapons/armors which will boost my stats and increase my item's Combat Rating. Lets say i'm level 40 and all my items have a combat rating of 10 with a mod in them. The mod would boost my items to level 14. The type of mods available should range from each variation. So there would be mods that would correlate with tanking, damage, healing, etc. Mods should not be limited to any class. Any class can use each type of mod. The mods should also be leveled within your level range. So if im level 5 then level 5-10 mods will be available for me to purchase for my weapons with the highest mod giving me the highest boost to my items. To obtain the maximum boost to your Combat Rating, you would have to have a full set of mods on your items. So If my items had a combat rating of 10, I would need to have all 4 pieces of my gear modded with the highest tier mod in my level range. To get through each level, you will have to pass a total of 10 ranks. I know we all want better faction features, so how about adding in decorations for faction bases/different bases/skins for artillery strikes/etc. War I really don't have a solution to even out the wars, idk what happened recently, but I read that rewards were given to the exiles before the war was over? Even if that wasn't the case, the devs know that the war is uneven and should refrain from doing Exile vs Legion until we can come up with a solution. I would suggest having both sides fight one common enemy while keeping the same reward system. This way, both sides can get the same rewards without having to worry about which side has the bigger advantage. Now keep this in mind when reading the other suggestions. Tokens/flags should be brought back, we can put in a whole new system for them. How about this, we cover the upcoming war zones with flags. To control these flags, we have to contribute tokens. These flags will only be active during war cool downs. Which ever faction holds these flags when the war is active will receive a cred boost, higher bomb drop rate, double tokens or something. Im sure that we can come up with an idea. Now I know alot of you would have a problem with this since some factions are better than other, but you have to understand......this is a pvp game. There has to be competition, what would a pvp game be without people/factions that are more dominant that others? Artillery Strikes should be brought back as well (I think that was the name of it). These should only be available during war cool downs as well and limited to factions only. I would suggest making it so you can damage the enemy defenses before the war starts causing your bomb or whatever we have to deal more damage. If it's possible, make it so where each faction's damage buff is determined by how much damage they caused to enemy defenses prior to the war starting. These artilliery strike should be place at your faction's base. An idea I left out was skill variations. This would bring in more variety/strategies/easier balance. The concept of this idea to give the player the ablity to gain access to different version of a skill. For example, lets use cheap shot. Cheap shot costs 90 at level 1 and ignores around 13% def I think. What if players had an option to choose a different variation of the skill that costs 500 and ignores 50% of def.(these are just examples/explanations.) Allow players to choose only one variation of each skill to take into battle, IMO, this would better balance and open up more unique builds/strategies.
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