goldslayer1 -> RE: Idea to Stop Botting (3/1/2016 18:51:03)
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@Charfade quote:
but again, with a particular build with just hitting the attack button, bots have found a way to win around that. Yes, but winning like that requires some luck in the match maker. Battles require (Or used to) strategy, if a player is spamming strikes and getting wins then the problem isn't the bot. quote:
Finding out why people bot and solving those issues to curve the appeal of bottling is a better practice we would be more interested to pursue. It probably has to do with a mix of changes/additions. Leveling Curve: Leveling takes thousands of wins to reach level cap. Legendary Ranks: reach level cap, but progression doesn't stop. (This as other negative effects, but it would be getting off-topic) Hourly NPCs: NPCs were hourly prior to Omega, and counted towards wins. and they weren't beatable with just strikes, so the skills randomizer worked in that front. Losses: Profiles no longer display losses like before. These last two changes contradict each other. NPC wins were removed because they inflated win ratios and losses were hidden because they displayed win ratio. They just contradict each other. It would've been cool for ED to have picked ONE of these changes, but not both. I personally was in favor of hiding the losses. Primarily because this game needs to have a PvE aspect with progression to the game with how bad the balance is. Right now it doesn't have a PvE aspect towards getting wins. So it puts the onus squarely on PvP balance, and it is lacking so players are unhappy. They dont want to play PvP because of how bad the balance is, and cant do PvE without stalling their character's win progress. Had Omega kept NPC wins at 15 NPC battles an hour like before, a lot of old players (especially variums) would have stuck around longer because they'd still be able to PvE. Why hiding losses doesn't make sense in THIS Epic Duel? well its simple. There's no drawback to being a big time loser in the game anymore. Your record could be 15K wins and 50K losses and no one would know the wiser. So people can bot as much as they want without it having an impact on their record, in the eyes of other players. Its much harder to bot NPCs when they're 15 hourly battles to 3 different NPCs (losses would still count), and with skill randomizer they aren't beating an NPC with simply strikes, NPCs have too much HP for that. And I'm guessing that particular build you're talking about made good use of the original passives (most likely bloodlust passive) which now require the player to activate for it to take effect. Wont be easy to activate said passives with a skill randomizer. So I propose this, have a moderator or tester come up with a build that only uses strikes and see if it gets anywhere vs NPCs in the level range. @Lord Machaar I disagree. Further distancing PvE more than it already is will surely have a more negative outcome. Rather than seeing bots in PvE, you'd see more in PvP. With balance the way it is right now, the ones that end up losing the most are the real players. Forcing them even further into a broken PvP will leave more sour outlook towards this game.
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