athemyahba -> Making ED more appealing for new players and old ones too! (3/5/2016 9:29:29)
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Recently, I have been playing some other MMORPG games and found several features/stuff that made the game cool. Here are somethings I would like to suggest in ED. EDIT: I actually wanted to give 4-5 long suggestions here, but I'm quite lazy so I'm just doing 2 here. Making ED more interesting for newer players - Don't give everything together. For low levels, I feel that there is absolutely no incentive to level up other than to beat bosses, have more skill points etc. This is what I think would be nice. At level 1, give each incoming player only the weapon of their corresponding class. That's it nothing else. Then keep enabling stuff for them as they level up. Basically, what I'm trying to say is to open up ED more and more as players level up. This is sort of the tier system that I came up with- Level 1- Only weapon Level 5- Sidearms can now be equipped Level 10- Auxiliaries can now be equipped Level 15- Armors can now be equipped Level 20- Robots and cores can now be equipped. Level 25- Instances now available. (See below) Now, this only applies for the equipment a player can have. Making this for other things in ED would be awesome as well. Like at Level 10, you can choose between Exile and Legion and join faction or allow them to 2v2 at level 5. Stuff like that. Like the Fame system which only starts at level 5, I feel that this would make the game a lot more interesting and addicting for newer players. Making ED more interesting for older players - An instance system As I said above this would only be available to players having level 25+. Basically, 2 players would be able to ally and defeat a boss. The key word is "BASICALLY". It's a lot more interesting than that. Rule 1- Different bosses for different levels and only players from that level range are allowed to team up and defeat that boss. Like a level 40 player cannot help a level 26 player in defeating Boss 1. Level 25-30= Boss 1(Stats equivalent to admin 10 ?) Level 31-35= Boss 2(Stats equivalent to Lionhart Saeva ?) Level 36-40= Boss 3(Stats equivalent to M41Trix ?) Legendary ranks 2-15= Boss 4( Stats equivalent to Legendary Titan ?) Legendary ranks 16-30= Boss 5(Stats equivalent to a hypothetical Legendary Bido ?) and so on Did you notice one thing? All bosses are HARD for players of that level range and that's what it should be. So only some 2 really good players would be able to team up and defeat the boss. Rule 2- This is NOT a one time instance. Each player can try and defeat their respective boss once per day. One CHALLENGE per day. If you lose then come back the next day. Rule 3- Why would you come back each day? Because the rewards would be worth it. Don't make the rewards something stupid like an arcade token. Let the first one be an achievement for doing that boss. (Note: a level 29 player would not earn a different achievement for defeating Boss 1 and Boss 2 when he levels up to level 31). The rest should be awards like 500 XP or 5k Credits or 10 arcade tokens. And don't make the reward obvious. Make it random. Like it could be either of those things I mentioned. (Note: Making the reward random, must not make the reward crappy. Rewards would still be awesome just random) EDIT: I almost forgot this, but the number of daily missions should definitely be increased.. like atleast 3 ? if not 5. I mean, often, when I don't want to battle randomly I have no idea what to do. So yeah, these are two things which I feel would improve the gameplay. I realize that my second point is alot harder to do than my first one. But the first one is something, which I fell would DEFINITELY make the game more appealing to newer players. Peace. Alphanite
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