WhiteTiger -> RE: All NPCS Ally-able, and a "Turn" Leaderboard (3/19/2016 0:39:56)
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Really not "as simple as it gets". Coming up with different stats for each NPC would already be hard enough since there's only so many skills to work with. Each leaderboard would have to be stored in the database and refreshed by the server in a way such that it doesn't cause more lag. I'm also not entirely sure how the ally link system is set up on the backend, but if it's anything along the lines of a general matching queue where you just need to pass in an NPC ID and 2 player IDs, then it would be really easy to scale to multiple NPCs. If it isn't though and there's a somewhat unique queue system for every 2vs1 NPC, then that entire system would need to be refactored. Then there's also the issue where this would likely take away a lot of players from PvP, which increases match matching times to even longer than what it is now, and I'm assuming the developers wouldn't be willing to do that since this is a PvP game.
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