racing.lo.mas -> New skill to replace Maul or Adrenaline Rush. (3/26/2016 0:27:40)
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I got an interesting idea for a new skill that can replace Maul or Adrealine Rush (because they arent good at all). This skill will have a locked damage, it wont increase with a stat. But the energy needed will decrease while one stat increase. This stat might be strength or tech: -Strength because mercenary is supposed to be a class with malee attacks and it will be a good combination with berzeker or double strike. But if this skill incresed with strength, support mercenary would be op because of its high strength and a skill with low energy cost. Furthermore this might make players to abuse strength. -Tech because mercenary already has 2 skills that increase with tech but they dont have the necessary to make a solid build. In this way, Mercenary might spam tech, and I find it perfect. All spam dex, supp and strength; but noone spam tech. It would be like this: Level 1: 320 damage, 250 energy cost. Level 2: 350 damage, 260 energy cost. Level 3: 370 damage, 270 energy cost. Level 4: 400 damage, 280 energy cost Level 5: 430 damage, 290 energy cost. Level 6: 460 damage, 300 energy cost. Level 7: 490 damage, 310 energy cost. Level 8: 520 damage, 320 energy cost. Level 9: 550 damage, 330 energy cost. Level 10: 580 damage, 340 energy cost. It will decrease 8 energy every 7 strenght or every 5 tech. I guess the max you can have at 1 stat is 130 or something around that. Someone with 130 strength will have -144 energy, in the case of tech it would be 208. Now that I think it, I guess it should replace Adrenaline Rush because it is placed at the end of the three. Low levels would be able to use it once they reach level 10. A level 2 or 3 with 320 damage would be strong.
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