The berserker killer -> RE: battle arena (4/5/2016 3:11:17)
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Maybe we could even just have the Old arcade system in there but not call it the "Arcade". You guys know what I mean? Like the old arcade system basically had you fight other players and then eventually win stuff. What does that sound like....an Arena. So my constructive criticism would be to implement the old arcade system in the battle arena, change the art around to make it look less like an arcade and more like a Battle Arena, and let the drops be something like PVP Tokens that would have a whole new value in the game. So it'll work like this: Pay 1000 credits to enter the arena. And from there you can play Survival, or Classic. Survival: The more matches you win, the more PVP tokens you get. Win 1 match=1 pvp token. Win 10=10 pvp tokens, etc. If you lose, you exit the battle arena. HP and energy do NOT replenish in Survival Classic mode 5 matches=1 pvp token If you lose you exit the battle arena. HP and Energy DO replenish. Rewards: 10 PVP Tokens can be traded in to receive any in-game weapon/armor/bot that is BOTH credits and varium (All free player items). 25 PVP Tokens can be traded in to receive one class change. 50 PVP Tokens can be traded in to receive a 24 hour boost 100 PVP Tokens can be traded in to receive 100 Arcade Tokens. Gives incentive for players to play, somewhat of a credit sink, and doesn't take anyone away from the PVP pool. Its a win-win-win
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