Lord Machaar -> RE: Tournaments (7/6/2016 15:11:15)
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quote:
This system isn't exploitable, I'm sure. You would need a level 35 alt in order to participate (If you wanna use alts) and not too many players do have high level alts and if they do, they would care about them and won't accept ruining their records. And for botters, they wouldn't also benefit from it as they will lose more than they win so, their points won't increase but, will decrease and they will give their enemies more free points. No system is exploitable on the short term (Unless it's very bad), but on the long term, players start to look for easy ways and shortcuts with minimum effort to achieve their goals. The system itself is not exploitable, but the game is. The legendary system is a living proof. If botting wasn't a thing, you wouldn't see many high ranks players now, that's pretty much a fact. We have dedicated organizations of players in-game that have one main goal which is to compromise the competition. Hence why you see an endless amount of alts being created each and everyday, and futurely being used to compromise the competition. I'm sure not any player out there can do that. And moderators/Help team are incapable of dealing with it, for the simple reason that having an endless amount of alts is legal, and also playing on an endless amount of accounts at the same time is also legal (It was illegal in Gamma, but you can tell how much they are desperate for players, they started tolerating cheaters). Back to your point, botting can do magic, if there are players rank 100+ with +50k NPC wins, making a level 35 would be an easy task. They don't even need someone to play for them, which is actually an easy thing, with 1 gift card, you can make some players out there do magical things for you. But why do that when you can do your own stuff. There are VPN's/Proxies now, and moderators can not simply detect if a player uses them or not. quote:
Since it's a closed matching system, it might take a while to start a battle so, actually, it would be slower or as fast as normal PvP and trust nobody has a lot of friends (25+) that would give him/her free wins. You stated that: quote:
9- You won't be matched with someone who is not in the tournament and you can't do any other type of battle other than the type of battle the tournament was set on. ... 12- If you don't get matched with an opponent in 4 minutes you automatically, get matched with a random NPC that's close to your level. Meaning that you will only face players from said tournament. Making a private tournament where you add the alts you want (whether yours created with the help of VPNs/Proxies and played by bots on another computer, or alts created by other players). In the end, I'm not saying that there is not a solution for this since I mentioned some simple ones like: - Wins from the tournament do not give PVP rewards. - The system chooses contestants with criteria you pick. - You don't necessarily have to face players from the tournament only, you can play the PVP mode of the tournament, and each time you face a player from the tournament, it will be written under his name like the way "juggernaut" is written under players' names when they play that battlemode. The engine will be re-prioritized so facing tournament contestants will be more likely than facing regular players. But what I'm trying to deliver is, never underestimate the power of bots, alts nor cheaters. They are capable of some things you could never imagine, especially since there is always something new in the market, from bots that can start up your computer, recognize pictures, type for you and plenty of things... we no longer talk about bots but we are talking about bots with artificial intelligence. The worst thing about this is it's becoming free. Same thing can be said when it comes to hiding your identity or changing your IP, it has now came to the point where international agencies can't catch worldwide criminals/hackers, so you can't really expect anything from the help team/moderation team of a small indie games company. The solution is easy, it's totally up to the devs making their game in the first place botting-proof. This could have been done with the legendary system by making NPC wins reward-less after a certain rank/level, this way, we could have a way more legit community by now, what about PVP botting? It is easy to detect PVP botters, you never use your energy stealing skill when your opponent has 0 energy. Enough reports and you will get that account perma-banned. NPC botting however is undetectable, since botting = farming NPCs, you will end up using the same 4 - 5 moves against the same NPC, doesn't take much intelligence to do that.
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