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Lorekeeper -> RE: Miscellaneous/Accessories - Read the first post! (11/2/2026 18:08:58)
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Abomination's Heart, via Kamui Location: Moonshadow Monastery - Quests - Crown of Fangs - Finale quote:
Abomination's Heart Darkness misc, innately only gives Darkness resistance, charges 20% Melee in SP on first attempted weapon/special/spell hit of the turn to give HP healing worth (20 x (Hits / Attem[ts) / 0.85)% Melee at end of turn. Can click the misc during your turn to gain a temp weapon, Abomination, which works as follows: Abomination Harm weapon, neutral damage/accuracy leans. Starts as 0-proc Melee, can click the bottom half of the weapon to toggle Melee/Ranged/Magic. Charges 10% Melee in HP to mitigate the usual penalty for Harm damage, and 20% Melee in SP if available to grant +20% DmgDlt, if the SP isn't available it just charges the HP and gets no +DmgDlt. Magic mode has x0.75 to the HP and SP costs. Top half of the weapon can be clicked to cycle it between 4 total modes, essentially toggling two settings in sequence. It goes in order of 0Proc+Off (default) > 0Proc + On > 100Proc + Off > 100Proc + On. When in either 100Proc mode, the Ranged/Magic versions of the weapon become 100 proc with a 2-hit bow special, otherwise weapon has no special, Melee mode ignores this and has no special ever, it remembers if it's in 0 or 100 proc mode even if you swap MRM modes. When in "On" mode, behaves differently for Melee/Ranged and Magic modes. Melee/Ranged: Deals x0.85 damage to cause weapon attacks to auto-hit, then charges 30% Melee in SP if available (SP for the +DmgDlt on weapon's passive is charged first, if you lack the SP for this effect you keep the auto-hit but that's it) to attempt a 4 turn (30 x RangedLeanMult x (Hits / Attempts) x (85/100) / 0.5 / 4 = 12.75)% Melee Harm Burn on the foe at end of your turn. Magic: Charges (30 x 1.1 / 0.85 ~= 38.82)% Melee in HP on first attempted spell hit vs the enemy (works for any element, so has x1.1 cost, and it's working for a spell so it's worth 30% Melee baseline) to cause spell attacks to auto-hit. Then charges 60% Melee in SP if available (if you lack the SP you still get auto-hit via the HP cost) to attempt a 4-turn (60 x RangedLeanMult x (Hits / Attempts) x (85/100) / 0.5 / 4 = 25.5)% Melee Harm Burn on the foe at end of your turn. The Burns have a 50% save, and inflict with Mainstat/LUK vs foe DEX/LUK. Level 15 35 55 75 95 115 135 150
Type - - - - - - - G
PowLvl 15 35 55 75 95 115 135 153
Res x0.85 x0.7 x0.65 x0.65 x0.6 x0.6 x0.55 x0.5
ResSS -3 -6 -7 -7 -8 -8 -9 -10
SPSS 14 27 32 32 36 36 41 45
ResSP 14 27 32 32 36 36 41 44
HealSP 9 16 24 33 43 55 67 78
MCM+WSP 59 223 1533 12103 97324 784392 6323760 30256458
MCM+WS 29 111 766 6051 48662 392196 3161880 15128229
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