AliceShiki -> RE: Miscellaneous/Accessories - Read the first post! (4/27/2019 19:11:46)
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Alice would like to share some info on the gauntlets that was shared by Kamui on discord... Alice spent the day moving though, so Alice is too lazy to fix the broken format of discord tables. Updated 31st May 2019 ~ Ward quote:
The powerful Zfinity Gauntlets are now in the Limited-Time Shop! Has some numbers. So for a preview of one thing the gauntlet can do, how does a once per battle guaranteed paralysis strike your fancy? They are. They're all scaling items, priced as Lv 143 Z. And it only costs 30.9% Melee in SP. Each of the gauntlet variants gets two quick-cast skills. One once/battle, other as much as you like. All status get a +0 to save unless stated otherwise. quote:
Level 5 15 35 55 75 95 115 135 150 Type - - - - - - - - G PowLvl 5 15 35 55 75 95 115 135 153 MPLvl 5 15 35 55 75 95 115 135 152 EleRes -7 -18 -34 -42.5 -45.5 -46 -46 -48.5 -50 MRM 1 2 5 6 6 6 6 6 7 MCPrice 5940 MCSell Z quote:
Power: Resists Energy and boosts Melee blocking. 1/battle skill costs 170% Melee in SP and heals player for 10% of their max HP. Skill is valued at 200% Melee in SP, *1.1 due to it being non-elemental, -100% due to the skill being 1/battle. Other skill costs 55% Melee in SP, and attempts to inflict a universal EleVuln on the foe. 50% Melee value, *1.1 cost due to being non-elemental, 50% save (inflict with highest of player's STR/DEX/INT for majour and player's LUK for minor, vs foe's END/LUK), so it's a base value of 100% Melee. EleVuln ends up being +25% damage for 4 turns. Time: Resists Ice and boosts Ranged blocking. 1/battle skill costs 80.9% Melee in SP and inflicts 1 turn of Paralyse on the foe. This has no save whatsoever, but does still get blocked by immunities. Base value of a monster turn is 140% Melee * 0.85 hit rate, so 119%, *1.1 for non elemental puts it at 130.9% Melee, -100% for the 1/battle freebie for 30.9% Melee. Other skill costs 55% Melee in SP, and attempts to inflict Blind and universal DefLoss on the foe, 50% Melee base cost, *1.1 for non-elemental. 25% Melee goes toward the Blind, so that's -7.5 BtH Blind for 4 turns with a 50% save, same stat saves as above for infliction, mob resists with INT/LUK. Other 25% Melee goes toward the DefLoss, this covers all elements. 5% Melee is worth +4.25 BtH, so with a 50% save this is worth 50% Melee, so that's a total of +42.5 BtH. Split it among 4 turns so it's a -10.625 MRM DefLoss. These are attempted separately so you can potentially get both, one, or neither to land. Space: Resists Earth and boosts Ranged blocking. 1/battle skill costs 60% Melee in SP and gives you a massive +60 MRM for 1 turn. Similar to Time's Blind, 25% Melee is worth +15 MRM for 1 turn, so 100% Melee is worth +84 MRM, *1.1 cost due to being non-elemental, and -100% due to it being once per battle. Other skill costs 70% Melee in SP and gives you a 50% damage resistance universal EleShield for 1 turn. Mind: Resists Water and boosts Magic blocking. 1/battle skill costs 87.5% Melee in SP and heals 125% Melee in MP for the player (basically enough for 1 spell casts of the item's PowLv). 125% Melee * 1.1 for it being non-elemental means 137.5% Melee, -100% due to it being once per battle. Other skill costs 137.5% Melee in HP (= to 6.875% of your max HP if you have 0 END), this heals 125% Melee in MP for the player, same as the 1/battle skill. The cost of this skill goes up by *1.25 each time it gets used in a single battle (second use costs 171.875% Melee in HP, or 8.59375% of your max HP if you have 0 END, third use costs 214.84375% Melee in HP, or 10.7421875% of your max HP if you have 0 END, and so on and so forth), this is there as a balancing mechanic to avoid heal loops and the like. Soul: Resists Light and boosts Melee blocking. 1/battle skill is completely free, and heals 45% Melee in SP for the player. Starts as 100% Melee in value, -100% for cost, so *0.9 for effectiveness. Other skill is a mirror of Mind's second skill, except it restores 125% Melee in SP each time it's used. Has the same *1.25 cost increase each time it's used in a single battle. Alice would also like to say she honestly has no idea what any of the gauntlets do because she is too tired to compute what those blocks of text mean, but have fun playing around with them everyone~
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