[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Pyromancer Bloodmage
«Fully Offensive Fire armour. Effect; Spells deal increased damage at the cost of some HP. Mastercraft; Comes with a Fire spell that receives elemental compensation.»
Location: Void Takeover Part 10: Caecus
Element: Fire Type G
Level 15 35 55 75 95 115 135 150
PowLvl 15 35 55 75 95 115 135 153
MPLvl 15 35 55 75 95 115 135 152
Price 71 267 1840 14523 116788 941270 7588511 36307750
Sell 35 133 920 7261 58394 470635 3794255 18153875
COMBAT DEFENCE Melee 23 26 30 33 35 39 42 46
Ranged 23 26 30 33 35 39 42 46
Magic 32 35 39 42 45 48 51 55
ELEMENTAL MODIFIER Fire 91 80 71 61 54 48 42 39
Water 95 92 88 87 86 85 83 83
Ice 97 97 95 95 95 95 95 95
Wind 95 92 88 87 86 85 83 83
Earth 93 84 75 71 65 61 56 54
Energy 93 84 75 71 65 61 56 54
Light 94 88 82 79 76 73 69 68
Dark 94 88 82 79 76 73 69 68
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon» BR% 72.5 102.5 132.5 162.5 192.5 222.5 252.5 279.5
Stat% 99.5 165.5 231.5 297.5 363.5 429.5 495.5 554.9
BTH 1 4 6 9 11 14 16 19
EFFECT
You receive Armour Lean x1.25.
Spells deal +50% boosted damage. You pay HP equal to:
HPCost 12 25 40 58 79 102 127 151
Note: Does not apply to Heal-element spells.
Note2: Does not boost damage if the player cannot pay the HP cost.
MASTERCRAFT BONUS
The armour comes with the following spell:
Blood Pyre - Set your foe's blood a-boiling with this powerful spell! Costs [MPCost] MP.
Hits: 2
Type: Magic
Element: Fire Damage 9-27 21-63 38-111 63-187 87-258 112-334 140-417 166-497
Stat% 125.8 236.4 362.0 541.7 677.3 800.3 923.2 1026.6
+BTH 3 8 13 18 23 28 33 38
MPCost 76 134 201 277 362 456 559 653
The effect above applies, granted the player can pay the HP cost.Damage 14-41 32-94 56-167 94-280 130-387 168-500 210-626 248-745
Stat% 188.7 354.6 543.0 812.5 1015.9 1200.4 1384.9 1539.9
+BTH 3 8 13 18 23 28 33 38
MPCost 76 134 201 277 362 456 559 653
HPCost 12 25 40 58 79 102 127 151
DESCRIPTION
Pay a little blood to boost your spell power, and you too can feel you're dancing with a fever.
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Pyromancer%20Bloodmage.jpg[/img]
Numbers thanks to In Media Res. Description and Image thanks to Syth.
Analysis
Starts off as a standard armour attack:
BR% 145 205 265 325 385 445 505 559
Stat% 199 331 463 595 727 859 991 1109.8
BTH 1 4 6 9 11 14 16 19
With two equally powerful hits, each hit does *1/2 damage.
Spell starts off as a standard spell:
Damage 15-43 30-88 48-142 69-205 93-277 120-358 150-448 179-537
Stat 199 331 463 595 727 859 991 1110
BtH 3 8 13 18 23 28 33 38
MPCost 76 134 201 277 362 456 559 653
EleComp 1.26451 1.42856 1.56359 1.82082 1.86326 1.86326 1.86326 1.84977
HPCost 12 25 40 58 79 102 127 151
Damage is multiplied by the listed EleComp. Deals an additional +50% damage with the listed HPCost. With 2 equally powerful hits, each hit does *1/2 damage.
All this has ALREADY been factored into the above numbers.
Updates
August 13, 2016: The armour was released.
September 22, 2016: The armour became rare.