Chickencow Clone (Full Version)

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Carandor -> Chickencow Clone (2/17/2017 19:21:36)

Chickencow Clone

«Fire pet. Mastercraft; follows the element and damage type of the players weapon.»

Location: Golden Giftboxes - UltraRare Shop
Element: Fire
Type								G
Level	10	30	50	70	90	110	130	150
PowLvl	10 MC	30 MC	50 MC	70 MC	90 MC	110 MC	130 MC	153 MC

Price	20	58	370	2879	23109	186206	1501144	12102583
Sell	10	29	185	1439	11554	93103	750572	6051291
MELEE ATTACK
Hits: 1
Type: Melee
Element: «As Weapon»
Damage	2-6	4-13	8-21	11-31	14-44	20-57	24-72	31-91
Stat%	105.83	189.98	274.13	358.28	442.43	526.58	610.73	707.5
BTH	2	7	12	17	22	27	32	38
Rate: «See Effect»

RANGED ATTACK
Hits: 2
Type: Ranged
Element: «As Weapon»
Damage	1-3	2-6	4-11	6-16	7-22	10-28	12-36	15-45
Stat%	52.91	94.99	137.06	179.14	221.21	263.29	305.36	353.75
BTH	2	7	12	17	22	27	32	38
Rate: «See Effect»

MAGIC ATTACK
Hits: 1
Type: Magic
Element: «As Weapon»
Damage	2-6	4-13	8-21	11-31	14-44	20-57	24-72	31-91
Stat%	105.83	189.98	274.13	358.28	442.43	526.58	610.73	707.5
BTH	2	7	12	17	22	27	32	38
Rate: «See Effect»

EFFECT
  • Follows the damage type of your equipped weapon.
  • Follows the element of your equipped weapon. To pay for this, monsters deal +0.06/1.4% damage to the player.

    DESCRIPTION
    A clone of you that is wearing powerful Chickencow armour! It will deal damage of the same element and type as your weapon, but is weaker than other pets and requires some of your SP each turn to attack!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Pets/Chickencow_Clone.jpg[/img]

    Numbers thanks to In Media Res and Kamui. Effect update thanks to Tep Itaki (via Kamui). Correction thanks to Lv. 1000 and Andlu.



    Analysis

    Starts off as a standard pet:
    Level	10	30	50	70	90	110	130	150
    Powlvl	10	30	50	70	90	110	130	153
    
    Damage	2-7	5-15	9-25	13-37	17-52	23-67	28-85	36-107
    Stat%	124.5	223.5	322.5	421.5	520.5	619.5	718.5	832.35
    BTH	2	7	12	17	22	27	32	38
    Melee and Magic Attacks: Deal -15% damage to pay for the effect.
    Ranged Attack: Deals -15% damage to pay for the effect. With two equally powerful hits, each hit does *1/2 damage.

    All this has ALREADY been factored in the above numbers.



    Updates

    February 19, 2016: The weapon was released.
    April 15, 2016: The weapon became rare.
    March 5, 2016: The pet was updated to make you take extra damage while equipped. Previously was:
    [*]Pays the listed SPCost to follow the element of your equipped weapon. 
    If you can't pay the SP (Paid at start of turn or when pet is equipped, refunded at end of battle if pet didn't attack that turn as well as when unequipped), then the pet does 0 damage.
    
    Level	10	30	50	70	90	110	130	150
    SPCost	3	6	9	12	16	21	26	31
    After becoming rare, it has returned in:
  • February 19, 2017
  • February 16, 2018 (Stayed in shop)




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