RE: Weapons - Read the first post! (Full Version)

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Ianthe -> RE: Weapons - Read the first post! (9/14/2017 16:58:31)

quote:

New GGBs: Arcane Cutlass of Radiance/Combustion. Kam says:

Works similarly to the Pumpkin Fang, Magic Light/Fire (respectively) Dagger/Athame, no special, has a 1/3 base lean and a +3 BtH lean.

MC Effect: Deals -10% damage with weapon attacks. Spells of the weapon's element deal +28.125% damage in exchange.

[For the boost, it checks the individual hits of the spell. So Destruction Burst will get the boost if it's dealing Fire damage, etc.]
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19

MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291


Also new in the GGB shop: Taxing Cutlass

MC Water Melee sword

No Special, so +9% damage.

MC: Heal SP equal to 5.625% of the damage dealt with the weapon.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291

Got these, thanks! ~Carandor

New in the TLaPD's Treasure Hunt quest: Cephalauncher. Kam says:

Ranged Water Gun, essentially a gun version of the pet, toggles between a +5% damage two hit attack, and a one hit attack that attempts to inflict Blind. [Attack deals -25% damage and attempts to inflict Blind (1 turn, -36*[monster Water res] BTH). Monster can resist with a save at a +0 bonus (inflict with DEX/LUK; resist with DEX/LUK). ]

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


New in the TLaPD's Treasure Hunt quest: Shifting Sea Staff

Magic Water Staff, neutral damage/BtH lean. MC effect is the special does +1/6 damage.

Level	55	75	95	115	135	150
Type	-	-	-	-	-	G
PowLvl	55	75	95	115	135	153

Base	7	8	9	10	11	12
Rand	13	16	18	20	22	24
BtH	7	9	12	14	17	19

Proc	20	20	20	20	20	20
SBR	7.08	9.41	11.45	12.67	13.85	14.88
SLS	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	23	32	40	48	51	54

MCPrice	1226	9682	77859	627513	5059007	24205166
MCSell	613	4841	38929	313756	2529503	12102583




darksampson -> RE: Weapons - Read the first post! (9/19/2017 17:25:49)

We still don't have infosubs for updated Number 9 and 6-Ton Gun from Hollow's Garage.




Ianthe -> RE: Weapons - Read the first post! (9/20/2017 22:59:37)

From Hollow's Garage: Six-Ton Gun

Temp Ranged Fire gun. 100% proc. Weapon scales to (Your Level) for Adventurers, or (Your Guardian Level) for Guardians.

No "special" special, so +2% damage. Attack is at -10 BTH lean.

Triggers on Devourer minions - eleSeeks and does +10% damage.

0.2 BR lean.

It scales, so below are example values.
Level	10	35	60	85	110	135
Type	-	-	-	-	-	-
PowLvl	10	35	60	85	110	135
Base	7	12	15	18	21	24
Rand	3	5	8	9	10	11
BtH	1	4	8	11	14	17

BowBR	130	205	280	355	430	505
BowStat	166	331	496	661	826	991
BowBTH	1	4	7	10	13	16

Level	10	35	60	85	110	135	150
Type	G	G	G	G	G	G	G
PowLvl	19	41	64	88	113	138	153
Base	9	12	16	18	21	24	26
Rand	4	7	7	10	11	12	12
BtH	2	5	8	11	14	17	19

BowBR	157	223	292	364	439	514	559
BowStat	225.4	370.6	522.4	680.8	845.8	1010.8	1109.8
BowBTH	2	5	8	11	14	17	19


Number 9

Ice Melee "club". -5 BTH lean.

No Special, so +9% damage.

Level	20	40	60	80	100	120	135	140	150
Type	-	-	-	-	-	-	-	G	G
PowLvl	20	40	60	80	100	120	135	143	153
Base	10	14	17	20	22	25	27	28	29
Rand	3	3	4	4	6	5	5	5	6
BtH	3	5	8	10	13	15	17	18	19

Price	55	254	1861	14814	119251	961252	4599098	7749730	22004697
Sell	27	127	930	7407	59625	480626	2299549	3874865	11002348




Carandor -> RE: Weapons - Read the first post! (9/21/2017 18:01:56)

Grakma Butcherer
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Grakma_Butcher.jpg[/img]

Grakma Flayer
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Grakma_Flayer.jpg[/img]

Grakma Stinger
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Grakma_Stinger.jpg[/img]

DESCRIPTION (for all)
Made from Grakma horn, this weapon draws on the powers gathered by ages-old Grakma. They don't get to be that old and powerful by giving up - and this «blade/spear/blade» doesn't give up either!

Your weapon refuses to have its attacks miss, and lashes out!




Thor -> RE: Weapons - Read the first post! (9/21/2017 18:10:58)

There is no red glow on the weapons, like in the preview news letter.




Ianthe -> RE: Weapons - Read the first post! (9/21/2017 21:36:54)

From the Mecha Knight quest: Grakma Butcherer/Flayer/Stinger

MC Fire Melee sword/Ranged spear/Magic sword. +3 BTH lean on the spear, and +0 BTH lean on the swords.

No Special, so +9% damage.

MC: You deal an additional attack at the end of your turn based on the number of weapon hits that turn that missed. This uses the stats for a "bow attack" in the table, and does *[hits missed]/6 damage (swords) or *[hits missed]/4.8 damage (spear). (Because someone is gonna ask it: it gains the +9% damage for no special; it doesn't gain the +2% damage that bow attacks get for no proper special.) (Also, the attack doesn't auto-hit like Cometfall.)
Level	105	120	135	150
Type	-	-	-	G
PowLvl	105	120	135	153

MELEE
Base	23	25	27	29
Rand	5	5	5	6
BtH	13	15	17	19

RANGED
Base	19	21	22	24
Rand	13	13	15	16
BtH	13	15	17	19

MAGIC
Base	14	15	17	18
Rand	10	11	10	12
BtH	13	15	17	19

BOW ATTACK
BowBR	415	460	505	559
BowStat	793	892	991	1109.8
BowBTH	13	15	16	19

MCPrice	221019	1057377	5059007	24205166
MCSell	110509	528688	2529503	12102583




Bolter -> RE: Weapons - Read the first post! (9/29/2017 21:49:09)

I know the Info Subs for the Blood Ruby Rod is not out yet, but the lv150 version displays as 14-34 Melee Damage, I believe that is actually the Magic Damage, 14-34 is too low for Melee.




Ianthe -> RE: Weapons - Read the first post! (9/29/2017 23:42:17)

From the new package: Blood Ruby Rod

Energy sword. Click to swap Melee/Magic. +3 BTH lean on normal player attacks.

Special is three Magic hits, +5 BTH lean. The special takes -49.95% damage (Melee) or -69.49% damage (Magic). There's a [hits connected]/3 chance of turning the monster into ruby (a re-named, re-coloured Hypersalinate) for 1 round. The monster can resist with a save at a +0 bonus (inflict with VStat/LUK, resist with END/LUK).
Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

Base	11	13	15	16	18	19
Rand	15	17	19	23	24	26
BtH	7	10	12	15	17	19

Proc	20	20	20	20	20	20
SBR	7.54	9.77	11.63	12.85	14.02	14.88
SLS	7.34	9.22	11.2	13.18	15.16	16.65
SBtH	25	33	41	49	52	54
VStat	135	180	200	200	200	200

MCSOP	613	4841	38929	313756	2529503	12102583
MCSOS	306	2420	19464	156878	1264751	6051291
(BR values fixed; thanks!)




Bolter -> RE: Weapons - Read the first post! (9/30/2017 0:10:52)

The shop still shows the bugged BRs even after I cleared my cache.

Toggle description is also misleading, saying to click for physical when it's already in Melee mode.




ZumaChaosReborn -> RE: Weapons - Read the first post! (10/10/2017 19:31:49)

IMR birthday item: Sidbits Slingshot

100-proc ranged slingshot. All tiers cost Gold.

The item does have a true special, but I don't know its proc rate and can't give accurate numbers for it. I do know a few things:
Since it has a true special, the non-special hits have bow stats (with appropriate stat bonuses) and take -10% damage.
The special special does not have this penalty, but does not take stat damage (it does get LS damage)
You can click the orb to switch it between Darkness and Energy. (It's a good option to compensate for the lack of a 100-proc no-drop)
HOWEVER, it's currently bugged, so the first time you log in, until you switch the element for the first time, it does not do energy damage, but Death/Snuggles damage. When you switch the element the bug is remedied until your next login.



Level 5 15 35 55 75 95 115 135 150G (PLvl 153) 
Price 70 95 356 2453 19364 155718 1255027 10118016 48410333 
Sell 35 47 178 1226 9682 77859 627513 5059008 24205166




Thor -> RE: Weapons - Read the first post! (10/12/2017 12:09:31)

^Also Energy/Dark toggleable




ZumaChaosReborn -> RE: Weapons - Read the first post! (10/12/2017 17:01:45)

I already said it could switch between Darkness and Energy by clicking the orb.




Ianthe -> RE: Weapons - Read the first post! (10/17/2017 2:30:16)

Finally fixed up the Sidbit Slingshot. Kam says:

Sidbits Slingshot

Energy/Darkness Ranged Bow (Slingshots are kind of a bow, right?), MC is ele compression. Has a normal bow special and a 20% proc normal special. 1/3 base lean, no BtH lean.

[Has -10% damage on normal player attacks for being a bow with a proper special]

This will be moved to the Guardian Account shop in ~1 month, so Adventurers only have it for a limited time.
Level	5	15	35	55	75	95	115	135	150
Type	GA	GA	GA	GA	GA	GA	GA	GA	G
PowLvl	10	19	38	57	77	97	117	137	153

Base	6	7	10	12	14	16	18	20	21
Rand	5	8	10	13	15	17	18	20	22
BtH	1	2	5	7	10	12	15	17	19

BowBR	130	157	214	271	331	391	451	511	559
BowStat	166	225.4	350.8	476.2	608.2	740.2	872.2	1004.2	1109.8
BowBTH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.52	3.34	5.23	7.31	9.65	11.57	12.79	13.97	14.88
SLS	2.49	3.38	5.26	7.14	9.12	11.1	13.08	15.06	16.65
SBtH	5	8	16	24	33	41	48	52	54

Price	70	95	356	2453	19364	155718	1255027	10118016	48410333
Sell	35	47	178	1226	9682	77859	627513	5059008	24205166


quote:

Sidbits Slingshot
DESCRIPTION
Sidbits! Tasty donut holes from a coffee shop named after a hockey player - the perfect snack for Canadian Thanksgiving! This slingshot lets you fire off dark chocolate or shockingly sweet blue raspberry ones!

[img]https://i.imgur.com/BAdk6pt.jpg[/img]

By mega0002000 ~Aishi




Kamui -> RE: Weapons - Read the first post! (10/18/2017 23:21:47)

We updated the Dragon Buster series of items. Minor tweaks were making them MC (which removed the downtrigger) as well as making the +5%/+10% damage bonus additive instead of a multiplier.

Level	22	62	90	115	143
Type	Z	Z	Z	Z	Z
PowLvl	50	75	100	125	153

Base	9	11	12	14	16
Rand	16	20	26	28	32
BtH	6	9	13	16	19

MCPrice	572	1540	2629	3971	5940
MCSell	Z	Z	Z	Z	Z




Bolter -> RE: Weapons - Read the first post! (11/1/2017 0:23:06)

DESCRIPTION (of Frigid Spire)
This ornate spear can call down a mighty storm of wind and ice! Currently discounted, for a limited time only!

Shouldn't the bolded part be removed? It's already been how long ago since the release of this weapon.

Fixed. Thanks for also posting this in AQ Bugs. ~IMR




Ianthe -> RE: Weapons - Read the first post! (11/3/2017 16:23:25)

Contest prize: Amelia's Mallet. Kam says:

Melee/Magic Earth Hammer, -5 BtH lean and 0.1 base lean, no special. Scales to player's level and gets the Guardian boost no matter what. MC is a simple +5% damage. Scales, so the #s below are just for example's sake.

Level	10	30	50	70	90	110	130	150
Type	B	B	B	B	B	B	B	B
PowLvl	19	36	54	73	93	113	133	153

Melee
Base	10	13	16	19	21	24	26	29
Rand	2	3	4	4	5	5	7	6
BtH	2	5	7	9	12	14	17	19

Magic
Base	7	10	12	14	16	18	20	22
Rand	3	2	3	3	4	4	4	4
BtH	2	5	7	9	12	14	17	19




ZumaChaosReborn -> RE: Weapons - Read the first post! (11/3/2017 16:29:14)

Note: This contest is still going on. All you have to do is log onto the server and kill at least 1 monster with your character, and it will continue until the end of this month (November 2017).




Ianthe -> RE: Weapons - Read the first post! (11/4/2017 3:09:42)

quote:

Now in the LTS: Chainsawthe, Kam says:

Ranged Water Scythe, 1/3 BtH lean and -3 BtH lean. MC effect is +1/6 damage on the special.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583

Got this. ~Carandor




pihilliplopoph -> RE: Weapons - Read the first post! (11/4/2017 13:41:16)

I'm not seeing either of the new items in the LTS.

Edit: Ah its in the mogloween LTS




Zeldax -> RE: Weapons - Read the first post! (11/17/2017 1:50:32)

quote:

Lumenomancer's Bloodblade
[image]https://i.imgur.com/GndSqai.png[/image]
DESCRIPTION
This blade shines bright, and cuts with a keen edge. It'll sap your health in exchange for a nice shiny damage boost, which is even greater if you're in a Bloodmage armour! This weapon can swap between Melee and Magic damage.

Got this, thanks! ~Carandor




Ianthe -> RE: Weapons - Read the first post! (11/21/2017 8:50:28)

quote:

Lumenomancer Bloodblade

Light Sword. Click to swap Melee/Magic. No Special, so +9% damage.

All attacks do +25% damage (Melee) or +33.3% damage (Magic). You pay the listed HP cost per turn.

Set bonus: If you're in Lumenomancer Bloodmage armour, then you do +10% damage. If you're in any other Bloodmage outfit, then you do +5% damage.
Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	5	7	9	11	12	13	15	16
Rand	5	8	9	10	12	14	14	16
BtH	2	4	7	9	12	14	17	19

HPCost	2	5	8	12	16	20	25	30

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291

Got this, thanks! ~Carandor




Kamui -> RE: Weapons - Read the first post! (11/22/2017 16:45:06)

Energy Realm Blade

Energy Sword/Glaive, click to swap Melee/Ranged/Magic, no special, so +9% damage. For the first turn you have it and/or the shield equipped (both share the same counter) the weapon deals +5% damage. After that first turn, the weapon will instead deal +(5/0.15*0.5)% (AKA +16.66...%) damage if and only if the enemy never attempted to attack you the previous turn. This can be activated via Paralyse, Freeze, Daze, etc. All that matters is that the mob didn't attempt an attack on you the previous turn, and you get the boost.

Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

MeBase	9	11	12	14	15	16
MeRand	19	21	25	27	30	32
MaBase	7	8	9	10	11	12
MaRand	14	16	19	21	23	24
BtH	7	10	12	15	17	19

MCSOP	613	4841	38929	313756	2529503	12102583
MCSOS	306	2420	19464	156878	1264751	6051291




Ianthe -> RE: Weapons - Read the first post! (11/25/2017 12:40:36)

Now from the Harvest Festival: Harvest Spoon '17

Magic Wind Wand, has a normal bow/wand special and a 20% special.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

Price	32	43	162	1115	8802	70781	570467	4599098	22004697
Sell	16	21	81	557	4401	35390	285233	2299549	11002348




Shiba -> RE: Weapons - Read the first post! (11/27/2017 10:39:31)

@IMRy: what is the MC bonus on the bloodblades?




Lv 1000 -> RE: Weapons - Read the first post! (11/27/2017 11:53:06)

The MC for both Bloodblades is paying for a 20% damage boost (30 HP per turn in this case) but getting a 25% damage boost. It's not a direct 5% damage MC as the MC is applied to the cost of the boost not the actual boost damage.

This is why the full 25% gets the /0.75 for magic resulting in:

quote:

All attacks do +25% damage (Melee) or +33.3% damage (Magic)





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