RE: =AQ3D= Feedback Thread (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion



Message


Sypherix -> RE: =AQ3D= Feedback Thread (6/6/2017 21:13:09)

quote:

Sooo.. Going back to battleon and early game, the crafting shops and maybe some quests in Greenguard should be moved to Battleon close to the entrance into Greenguard. It would be nice to have that feel of transitioning from the town area to the first monster area where there are shops around to get you ready for your leaving the safety of Battleon into the dangers of monsters lurking outside, that feel is very important to get the players immersed into the game and not just do quests as it follows just like every other area.


Well.. somehow the early game was revamped. Thanks AE!

@LoliFebri

It just feels like every update there's a new set of cosmetics coming out and we still have the same 'best for that level' gear. We equip the same items for better stats, there's just not enough variety while on the other hand we only have cosmetics to grind for instead.

Yeah but don't get me wrong, I'm not saying cosmetics are a bad thing, its just that in the late game we don't have much to do other than farming for cool looking items like the Dark Defender set. It'd be better if they gave us something else to work on rather than releasing new items all the time.




Roaros -> RE: =AQ3D= Feedback Thread (6/7/2017 4:59:14)

I absolutely *LOVE* the new Battleon and how the quest chains push you out the gates into Greenguard. VERY well done IMHO.




XeNON_54 -> RE: =AQ3D= Feedback Thread (6/7/2017 8:32:53)

So the Armor finally has stats.
Are the other armors gonna get updated to include stats or are they forever left in the dust?




Sypherix -> RE: =AQ3D= Feedback Thread (6/7/2017 13:46:18)

Finally! Battleon feels like a proper town! Those roaming NPCs are the best, wish they'd add more roaming NPCs soon.
The teleport crystal is also functional now and I think its best to just allow players to teleport to general areas and not specific areas to make players walk and explore a lot.

Well done AE!




Vexx -> RE: =AQ3D= Feedback Thread (6/7/2017 17:26:58)

quote:

So the Armor finally has stats.
Are the other armors gonna get updated to include stats or are they forever left in the dust?

@XeNON_54

Despite other armors not having stats now, they will all have stats in an upcoming update.




oishii -> RE: =AQ3D= Feedback Thread (6/7/2017 19:01:05)

^ well not ALL of them ;) some armors will still be designated as Cosmetics. However, the armor slot will now be a real equipment slot and expect the player to be wearing gear in that slot.




LouisCyphere -> RE: =AQ3D= Feedback Thread (6/8/2017 1:32:17)

More slots means more stats!
How about an equipment slot for secondary/offhand weapons [;)]




XeNON_54 -> RE: =AQ3D= Feedback Thread (6/8/2017 8:09:13)

I still wish the armor was divided into chest pieces and pants.




Teufel Hunden -> RE: =AQ3D= Feedback Thread (6/8/2017 8:51:02)

Have y'all ever played a game where every item was so easy to get, that you end up beating the game way too fast and dont know what to do so you end up quitting?

I have been grinding for the soulborn axe and Necrohen hat and streaming my frustrations as well as my enjoyment of the grind. I am a relatively new player (besides the day it came out when I played like 5 minutes which was in alpha). I grinded the battleon event to get rank 20 and get to lvl 17 within 4 days and found there wasnt much since it is still in hyper early development phases with tons of content to be added in the coming releases. Anyways, when I heard that necrohen and soulborn were available still in-game, but in the form of rare drops, it gave me something to do and keeps me invested in the game.

Everyone complains about how the .0001% is too low and how there is no hint and how nobody will ever get it. Well .0001% who try hard will end up getting it :P but besides that, it keeps those who have done nearly every mission and such to keep their time invested and hunt for this rare and mysterious drop.

I would love to hear your guys' input on this new drop and what you feel about it.

Sincerely,

Teufel Hunden
(Just a scrub on every game [8D])




LouisCyphere -> RE: =AQ3D= Feedback Thread (6/8/2017 9:01:07)

I rather have VHL style quests to get Legendary or Epic tagged items.
RNG doesn't measure your skills only your luck.

There can be a person who can get that 0.0001% in their first try and another can't get it no matter how many times they tried.
RNG items have the some problem with gacha mobile games in a sense that it relies in multiple tries to get the item.
And it really doesn't give a focus on majority of the players. Why would the game focus on very few people when it can cater to a larger group of people.
That's like asking it to kill the game.

So, I'm going to reiterate again.

RNG doesn't measure your skills only your luck.

If you don't have other things to do in AQ3D, try playing other games.
To be fair, the game is still early in beta. so there's not a lot to do.




Sypherix -> RE: =AQ3D= Feedback Thread (6/8/2017 9:04:36)

Yeah, I don't get why people complain on a low drop rate cosmetic like the Soulborne Axe or even the Traveler's pack.
The Necrohen hat I would understand since its one of the best helms in the game even though stats are subject to change.
If they lower the chances then that just makes the 'hard to get' item worthless.

The only problem I see here is in the process of farming for these items are the glitches, bugs and jerks you'd encounter in this game.




Teufel Hunden -> RE: =AQ3D= Feedback Thread (6/8/2017 9:16:10)

@Louis

Never said it took skill, but it still gives ya something to do when you log on other than mess with others haha. IT is still in super early developmental stages so there is a lot more to come in the next releases im sure.

@Sypherix

Yeah those things can be a nuisance, but with the right people or mindset it can still be fun :)




XeNON_54 -> RE: =AQ3D= Feedback Thread (6/8/2017 9:40:08)

That's nothing compared to the horrors of getting the Crimson Staff of the Abyss.
6 Hundred Sixty Six bosses and 1 super boss capable of 1shotting you if he crits.
Not to mention the Gold Sink of just getting the Staff of Infernal Teleportation.

But the staff is a Nulgath item so it's kinda understandable why it's hard to get.




Metakirby -> RE: =AQ3D= Feedback Thread (6/8/2017 10:45:41)

quote:

That's nothing compared to the horrors of getting the Crimson Staff of the Abyss.

Oh no, the horrors of farming for 2 days straight, when you are used to endgame farming in AQW, this seems like a casual stride.
Honestly, the staff wasn't too bad to farm, it definitely takes the cake as the longest, consistent farm yet (lets put aside the 2 x 24 hours needed to craft the Brain Slime in yulgar's inn fr a second). At least you can join Voidhall without needing the first staff, if you couldn't, then yes, it would take about double the time, most of it being waiting for your shards to craft.

The staff is arguably easier than a simple 1% dungeon drop, with average luck, average meaning it takes you ~100 tries, which is probably less in the case of chests, as they can spawn more than once per dungeon, I don't know the exact details if rare chests have a 100% chance for these items, don't think I have ever seen one, maybe once, way back.

Let's say you have maxed out keys to begin with, that's 60 hours worth of keys, now add 60 x 4 hours to get to the 100 key mark, that's 240 hours, or 10 days, of course, it may vary, but even if we say you only needed 50 keys total, that's still 90 hours (way more time than needed for the staff), waiting for those extra 30 keys and it's uncertain wheter or not you WILL actually get it, which is the worst part. I would take the staff grind over that, any day.

If you really want an item to take a lot of keys, while still being fair and not putting people into 2 groups, getters and non getters, just make it take X amount of keys. If it's thought as a 1% drop per dungeon key, make it require 100 keys total, it will still take at least 240 HOURS, if you have 20 keys to start with, that's 10 DAYS and it's even assuming a lot of thing, like you don't use dungeon keys on anything else. It's a similar idea to the Capes from Senna, they require 27 keys per Cape, assuming no one steals your boss kills, which is made less annoying with the private dungeon option.
Some people will not like this, as it would be seen as a "daily quest" type of deal, which I know many people hate, but I still think it's a better solution than having these low drops, that you only have so many chances a day to get.

I do not find enjoyment in gambling my keys for possibly nothing else than some gold, I find it frustrating actually and it doesn't help that people are running through dungeons as fast as possible, not wanting to actually fight anything that is gonna slow them down, the Skulltower dungeon is definitely victim of this, because of the "find the way to the exit" rooms. People are even making alts, just to run these specific dungeons to obtain these super rare items, I have seen a couple throughout my playtime. At that point, do you think it's done for enjoyment, or social status?
If I was able to run the Dungeon forever, instead of only 8 times per 24 hours, then I would be a little more accepting of it (only slightly though).

quote:

But the staff is a Nulgath item so it's kinda understandable why it's hard to get.

I don't think the appeal of it is the look, nor the artist origin, it's because it's the highest damage weapon right now and many people are drawn to that, even forgoing all sense of tankiness and go down to less than 500 defense and hp, just to get slightly more attack and crit chance/crit power, which is good enough when farming lower level areas, I guess, but that doesn't work too well later on, when enemies actually does damage to you. It's efficient, but I still don't get the appeal of that, mostly because I have no way to see how much difference that extra attack and crit does, due to the randomness of damage numbers. The only thing I can tell, is wheter or not I have the chance of doing slightly more damage, but only sometimes.
If the staff had subpar stats to something else, almost no one would bother farming for it, except the crazy people, or people who just wants to show off.




LoliFebri -> RE: =AQ3D= Feedback Thread (6/8/2017 11:42:12)

@Metakirby
quote:

except the crazy people...

Count me in!

Well, I just came here to tell everyone that I only play for the adventure. The items that the hero(us) gets are just "baits" for me... xD *but I went mad on farming CSoA*
ifh sure have triggered a lot of players in a certain social media networking site... I thought April Fools was long gone last April 1.




Grand Paladin Tyrux -> RE: =AQ3D= Feedback Thread (6/8/2017 12:42:17)

Personally I think the community effort to find what this item is, and where to get it, is really interesting and exciting. I can see people being annoyed if it ends up being a BiS item (like the Necrohen Hat), but cosmetics with low drop rates give something to strive for when there's very little content to do at max level.




Vypie -> RE: =AQ3D= Feedback Thread (6/8/2017 13:26:12)

From what Cysero was saying, I think we can assume it is something you COULD find from just naturally playing the game or doing quests.

In the first greenguard zone, monsters can appear when you click on the trees. This is something you would learn when doing the book quest. Some players could be lucky enough to find a special rare monster(or even a chest) all while just progressing through the quest.
Maybe the item could drop from it.

If it was something that you had to think outside of the box in the first place to make it happen, then it would be nearly impossible to even start searching. I'm guessing this item might actually be discoverable by accident.





Metakirby -> RE: =AQ3D= Feedback Thread (6/8/2017 14:31:12)

quote:

quote:

So we are supposed to farm like a bunch of idiots without to know where or for what..

Yyyyyyes. Exactly. Or more specifically, maybe it's just something in the game that someone will find one day. Not everything is farmable.

Source

So while it is true that at some point in the future, wheter it will take a couple days, a couple weeks, a couple months, or a couple years, it will likely be found at some point, by some random person, but that's when the problem starts and we get another super duper low drop, which will be farmed by thousands of people, for god knows how long and it will linger in AQ3D history (which now that I think about it, might be the point).
The fact you need to check each "killbag" individually, doesn't help the case much.

If it was a drop from various mobs throughout all of the game's areas, then I could see how someone could stumble upon it, but if it's only 1 specific mob, in 1 specific location, it's going to take a long, long time.




Vypie -> RE: =AQ3D= Feedback Thread (6/8/2017 14:47:24)

It's likely that the item drops from an area that received changes in the last update, So it might narrow it down.




LouisCyphere -> RE: =AQ3D= Feedback Thread (6/8/2017 15:27:22)

quote:

*but I went mad on farming CSoA*

This is child's play compared to what we currently have now in AQW.

quote:

So while it is true that at some point in the future, wheter it will take a couple days, a couple weeks, a couple months, or a couple years, it will likely be found at some point, by some random person, but that's when the problem starts and we get another super duper low drop, which will be farmed by thousands of people, for god knows how long and it will linger in AQ3D history (which now that I think about it, might be the point).
The fact you need to check each "killbag" individually, doesn't help the case much.

So, this is basically a treasure hunt. Except, every time you open the chest you might not get the treasure.

Geez, I really don't get why people get the kick out of it when it comes to low drop rate items.




Christophoses -> RE: =AQ3D= Feedback Thread (6/9/2017 1:52:26)

I cannot agree more that these types of drops make the game more enjoyable. The thrill of the hunt is amazing.




Sypherix -> RE: =AQ3D= Feedback Thread (6/9/2017 3:02:34)

I actually really want to play the game right now but there isn't much to do once you're at the level cap and already have high level gear.
We have to wait for the next Ashfall update or the next story before we can really play the game.
Its understandable that AE has had this kind of pacing for years, the games they make are more story driven than feature driven (PvP, Guilds and even parties aren't the focus in AQW for example).

I freaking love the sagas and story lines they make, but after you finish those there isn't really much to do.
I know that the game is still in its early phase but if this continues, the feature part of the game might not get more attention than the story lines.

It'd be nice if we had something like dungeon run competitions or something PvP like to play around with while we wait for storyline/updates.




Shiny_Underpants -> RE: =AQ3D= Feedback Thread (6/9/2017 3:07:39)

It is still beyond me why people are comparing this game to AQW, and making allowances for it on that basis (though of course some are also indicating that it is a problem in AQW). Creating farmables does not create content simply because it takes longer; the content remains the same. It simply removes the choice to experience the content at a proper speed with all the benefits required. Especially since these benefits are often required to be able to finish the next section.

AQW is excruciatingly difficult to play, due to the intense focus on items, and absence of focus on actual interactive aspects- gameplay, what is typically seen as the fun part of a videogame.


A 0.0001% drop is a ten thousandth of a percent. This is a chance of one in a million.

To put that into perspective, the probability of winning the powerball lottery is one in 175 million.

I have a strong suspicion that the entry into said stupidity tax is considerably more than 175 times the maximum playercount of AQ3D in its entire lifespan.
In that case, which is likely to have more winners?

It's obvious that if every player does each process twice as many times, there is twice the probability of success. Therefore, to reap the same number of rewards from AQ3D the players needs to spend more time 'farming' than the players of a lottery to achieve the same results. While one can also argue that any individual player has 175 times the chance to acquire it...
(essentially, there will be more lottery winners than AQ3D 'winners' of a particular drop).
And yet the developers who are creating these drops expect this to happen.

It's just gambling your time away, instead of your money. Other aspects of the game serve that purpose...




LouisCyphere -> RE: =AQ3D= Feedback Thread (6/9/2017 3:57:05)

@Shiny_Underpants
Very well said. To add another, this is like the procrastination of development of content.

I really don't think we should encourage this kind of behavior especially at this early stage of game development.
We're barely out of Open Beta.




Roaros -> RE: =AQ3D= Feedback Thread (6/9/2017 5:39:22)

I think the roaming npcs are good, but they need to roam more and interact a little. Not a ton, but a longer path and a touch of interaction would be good. Oh, and also, a reason for them to be where they are. ATM they seem to have be placed a bit randomly.




Page: <<   < prev  2 3 [4] 5 6   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375