Blood Elemental (Full Version)

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Occavatra -> Blood Elemental (11/10/2017 23:57:47)

Blood Elemental
Elemental

Location: Timetorn Matrix (I, II, III)

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Evil

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: 0
INT: Level*5/2
CHA: 200
LUK: Level*5/2
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 5 + Level/5
Crit: 25 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 5 * Level/90 + LUK/20
Pierce: 5 * Level/90 + LUK/20
Magic: 5 * Level/90 + LUK/20
Block: 15 * Level/90 + LUK/20
Parry: 15 * Level/90 + LUK/20
Dodge: 15 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
None

Attack Types
Attack Type 1 - Approaches target and punches it for 1 hit of [100 + 100(X* + 1)]% damage, with +[50(X* + 1)] Bonus.
Attack Type 2 - Approaches target and slams down on it with both fists for 1 hit of [100 + 50(X* + 1)]% damage, with +[100(X* + 1)] Bonus; applies 'Corruption', a 200% base damage Melee Evil DoT, to target for 5 turns.

Other information
  • As partnered with two Water Elemental minions, Blood Elementals will be healed for 25% of each Water Elementals' max HP on each of their turns, until defeated.
  • *X is equal to the number of Water Elemental minions alive.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/BloodElemental.png[/image]
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