=ED= June 19, 2018 - Arcade, Achievements, and Balance! (Full Version)

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One Winged Angel1357 -> =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/19/2018 19:21:13)

quote:

[image]http://epicduel.artix.com/images/icon/Nightwraith_ED-DN_2011.jpg[/image]
June 19, 2018

Arcade, Achievements, and Balance!
Greetings EpicDuelists! I'm very pleased to announce a new update coming later this week! I want to try to include as much content as I can while allowing for enough testing so I'm predicting a Friday release. For those of you who haven't followed

Wait. What? A release? Yup! I posted a tweeet a few weeks ago asking what themes for Arcade games players would like to see and I was flooded with ideas and suggestions for release content. The EpicDuel community is still hungry for new releases and possesses an incredible passion for the game. This moved me to devote my efforts to giving EpicDuel the attention it deserves! I'm not a programmer like Titan or Rabble so I can't promise any big features, but I'll do my best with the game as it is.

[image]http://cms.battleon.com/ed/images/EpicDuel_Achievements_Arcade_Balance_350.jpg[/image]



Arcade

The Arcade machines scattered throughout Delta V but mainly concentrated in Valestra's Arcade have been sadly neglected since their introduction. Years ago, we updated the Arcade with several games themed after popular items from other AE games. I've put out the call again and received some great items to adapt to the world of Delta V! The Arcade is something I hope to expand further so if there are other themes you'd like, let me know!



Achievements

In addition to being a great way to win cool weapons and home decorations, Arcades are also excellent for boosting rating points! I've boosted the achievements for Arcades to all have 3 more tiers. This will result in a HUGE rating point boost for those who've dominated the leaderboards. Don't fret, though! I've also boosted the Rating Point system include 2 more tiers: Platinum and Regal Stars! Currently, nobody has hit the existing cap, but with the addition of new achievement tiers, I expect a few lucky souls to cross the threshhold to the new tier! Who will be the first to go Platinum?



Balance

I've heard a lot of requests to buff Legendary Ranks. The last time we addressed Legendary Ranks we nerfed their power while also buffing the Underdog skill. For this reason, I'm buffing Legendary Skills as follows:

Primary Damage: 1 → 2 per point
Sidearm Damage: 2 → 3 per point
Auxiliary Damage: 2 → 3 per point
Defense: 1 → 2 per point
Resistance: 1 → 2 per point
Robot Damage: 2 → 3 per point
Medical Mastery: 1 → 2 per point
Energy Efficiency: 1 per point (unchanged)
NPC Crusher: 1 → 2 per point
NPC Armor: 1 → 2 per point

They're not as powerful as they were originally, but it's a start. We'll see how this changes balance and go from there.

Another area I will address is the potency of energy regeneration skills by reducing their effectiveness. These nerfs will be broad but not severe as I'd rather proceed with a scalpel than a mallet to address balance. My goal is to offer balance updates weekly to keep the game fresh and try to nudge the classes to some sort of equilibrium.



OMEGA

By popular request, I've decided to bring back the Omega Weapons with some special conditions. First, they will be rebranded as 2018 editions, allowing the originals to retain their rarity score. Second, they will be available in-game at Nightwraith for Varium only. This was a tough decision, but it seemed most fair to those who joined us during Omega but missed out on those awesome weapons. Since we're still in Omega, it just made sense to give people another chance. I'm not sure how long they will remain in game, but since they're tagged RARE, it won't be forever!



That's all for now. Back to work! Hopefully this will be the first of many successful updates to EpicDuel!

Tags: Nightwraith


Dear Archknight reading this you and I both know I have been doing this long enough that it is right. Also the forums thread on how to format these things is missing if you can find it that would be great

Couldn't have done it better myself. Brought the guide back from retirement as well. ~Battle Elf




Battle Elf -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/19/2018 19:35:11)

Nice to see ED getting a little love, minor improvement are always better than no improvements at all.




One Winged Angel1357 -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/19/2018 19:48:44)

Small changes just to shake things up if they could happen often enough would be nice. Also we really should be pushing the Artix Launcher here to get people off browser that really don't like flash player to begin with




Mother1 -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/19/2018 22:30:34)

nerfing energy regeneration is only going to make things a lot worse. Especially with energy drainers not taking any nerfs. Moves like EMP will get an indirect buff because of this and that will make CH just that much more powerful. If anything the opposite direction needs to be done in the form of lowering costs to make the stress on energy go down rather than up.

This will also indirectly buff the Legendary bosses despite the buff to the ranks given.




One Winged Angel1357 -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/20/2018 11:49:58)

Here is the link to the Artix Launcher page. This just ensures that all Artix games, as they come online, will be future proofed to any moves made by browser providers. EpicDuel is currently functional on there though I am not sure how the performance stacks up compared to the browser model. I would imagine better as it is only handling the flash application and not everything else your browser is doing at the same time.




Lord Noonien Soong -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/22/2018 17:55:49)

Since nothing big can be promised, maybe we could get some more story content added in?




One Winged Angel1357 -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/22/2018 18:16:14)

@^ that might be possible




Lord Noonien Soong -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/22/2018 18:26:47)

Ah, thanks for the tweet link. Would be kind of nice to have some again. Haven't played since 2014.




Digital X -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/23/2018 17:21:08)

Going to be a nice return then!




Lord Noonien Soong -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/24/2018 10:44:15)

We should also get the wiki reopened. With these releases and the codes nightwraith put out on his twitter two nights ago the proper figures should probably be contacted...




Battle Elf -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/24/2018 19:26:37)

@Lord I know WhiteTiger's been busy with his work but I'll shoot him a message about updating the Wiki (new member registration will likely stay closed)




WhiteTiger -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/24/2018 22:40:24)

@Lord Noonien Soong I have no idea what those codes gave, but Valencia's already made a lot of the pages relating to the recent arcade update. We're not going to turn on new user registrations because it causes us more problems than it helps, but if you want to help out with anything, especially images (like if you have those code weapons or an achievement we don't have an image for on the wiki), message me here or tweet/DM @EpicDuelWiki on Twitter.




ultimdragonbeast -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/25/2018 3:00:51)

The codes gave moose bane e & p , I believe those are already registered on the wiki




Digital X -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/25/2018 11:35:36)

That's correct, they are registered.

http://epicduelwiki.com/w/Moose_Bane_P

http://epicduelwiki.com/w/Moose_Bane_E




Lord Noonien Soong -> RE: =ED= June 19, 2018 - Arcade, Achievements, and Balance! (6/28/2018 23:07:11)

Nightwraith has been reading the suggestions and we might see a release coming up on the horizon here.

Also new codes will be posted tomorrow at 2 PM EST (for Moosebane, again.)

Edit: Also new design notes are up if anyone wants to get those formatted.




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